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Old February 9th, 2007, 07:41 PM
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Suicide Junkie Suicide Junkie is offline
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Default Re: AI Combat speedup test for the Balance Mod 1.0

The main issue would be the reduction in granularity of the combat. For stock weapons, which have quite slow reload times, not much of an issue.

The 330ms DUCs in GGmod would have issues with retargetting under the same scaling system.
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Old February 9th, 2007, 07:54 PM

Raapys Raapys is offline
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Default Re: AI Combat speedup test for the Balance Mod 1.0

Possibly. Not sure what the interval between rechecking for targets is. That would actually be interesting to find out. It would still be possible to use a lower multiplier, though.
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