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December 20th, 2001, 07:27 PM
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Re: Frustration (balance)
mac5732 ,
I've only played 6 games so far in SE IV, and not to completetion. I have run into CV's with fighters but the planets seem to be defending with Sat's and CAPs. I have even seen PdCs on panets.
[ 20 December 2001: Message edited by: Gryphin ]
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December 20th, 2001, 08:27 PM
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Shrapnel Fanatic
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Re: Frustration (balance)
quote: The APBs and the WMG have identical max ranges as max tech. At max range, the APB is *barely* outdamaged by the wave-motion, while at minimum range the anti-proton beam does much more damage. And you can fit two APBs for every WMG!
I believe that the whole WMG crappiness is due to a copying error from SE3, just like the Shield Regenerator V bug, which was just recently officially fixed.
In SE3, WMG's did 14 damage at range 8, and were size 7 spaces.
In SE4, WMG's do 140 damage, size 70, range 8.
All the other weapons got a similar treatment, BUT, all of the other weapons got about a 2 space range increase, while the WMG was neglected completely.
In P&N, I've given WMGs range 9,10 & 11 at the three levels.
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December 20th, 2001, 08:41 PM
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Re: Frustration (balance)
It might be just me, I was so used to fiting off ftrs prior to 1.49, I used to see 100+ ftrs at a time, now its been rare. But I have been tinkering with editing some of the starting races, (not Modding but using original edits) plus those generated by computer, I just wonder if that has something to do with it. Current game have all the nasties except crystals and phong but only seen 1 CV with no ftrs. (16 total races + me),Past turn 1000, game almost won now, no CV's, same in the game prior in regards to CV's and ftrs???? hmmmmm I'll have to see what my next game shows. strange
just some ideas mac
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December 20th, 2001, 08:46 PM
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Re: Frustration (balance)
"WMG loses when compared to APB when all the other ship components are same. But if WMG ship has more movement points than APB ship it can stay out of range when it is reloading its weapons."
The problem with that both these ships were going at the maximum speed (non-Propulsion experts) allowed in standard SE4. No way to make the WMG ship faster.. and in my experience at least people tend to make a ship size go as fast as it can go. So the only way would be to stick to Battlecruisers while your opponent goes Dreadnaughts or higher.
Phoenix-D
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December 20th, 2001, 08:49 PM
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Re: Frustration (balance)
SJ, I apoligize, I havn't played your P/N yet, but plan to, but on your increase in range for the WMG, is the damage the same at all ranges or less at max distance and more at less?
just some ideas mac
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just some ideas Mac
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December 20th, 2001, 09:06 PM
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General
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Re: Frustration (balance)
Mac did you edit the ai construction vechicles.txt
If you changed that one around, it will affect the number of fighters and carriers you encounter.
I have not noticed any difference in the fighter numbers.
On the topic of weapons balancing
If I remember correctly this has been an outstanding problem for some time now.
I hope it gets resolved in the tcpip game.
Has this been play tested in the tcpip game ???
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December 20th, 2001, 09:12 PM
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Re: Frustration (balance)
Tesco, I don't believe I changed the construction txt, but I'll have to go back and check, tks
just some ideas mac
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just some ideas Mac
BEWARE; crochety old geezers play SE4, in between bathroom runs
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