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Old February 13th, 2007, 04:24 PM
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Default Re: Spies and unrest

Quote:
thejeff said:
Army size, yes, but from the explanation in the manual that seems to apply to sneaking troops, not commanders.

I don't think it explicitly states each commander (and any squads he commands) are dealt with separately, but it is implied.
Implied and it is actually the case. 5 spies have a seperate check to be caught. When all of yours got caught they must have all failed there seperate checks, producing just 1 battle. I have had several occassions when 1/5 or 2/5 have been caught by patrollers but the rest escaped detection.

Even a scout, effectively has +40 on the die roll to avoid detection (this is default stealth), a bard has +70 has he has a further +30 bonus. Every troop you lead without a large plus to stealth themselves gives you -1. So a scout for example with a command magic item leading 40 wolves would have +0 stealth and would be easily detected by PD/patrols.
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