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February 15th, 2007, 07:58 PM
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Brigadier General
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Join Date: Oct 2006
Location: Northern Ireland
Posts: 1,923
Thanks: 2
Thanked 5 Times in 5 Posts
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Re: Good Pretender design for Marverni?
I often set him sleeping to buy some extra scales and give me a chance to forge some basic armour or weaponry
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February 15th, 2007, 08:03 PM
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Major
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Join Date: Jan 2006
Posts: 1,055
Thanks: 4
Thanked 29 Times in 13 Posts
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Re: Good Pretender design for Marverni?
He doesn't need anything. ESpecially for expanding into the crappier indies. Later on you can research and forge some armor + luck pendant.
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February 15th, 2007, 08:26 PM
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Brigadier General
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Join Date: Oct 2006
Location: Northern Ireland
Posts: 1,923
Thanks: 2
Thanked 5 Times in 5 Posts
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Re: Good Pretender design for Marverni?
Yes crappier indies are easier. I tend to play with indies set to 8-9 and,even vrs fairly weak enemies, he tends to pick up a few afflictions in the first few turns which is why i like to get some armour on him.
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February 15th, 2007, 10:00 PM
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Major
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Join Date: Sep 2005
Posts: 1,007
Thanks: 0
Thanked 2 Times in 2 Posts
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Re: Good Pretender design for Marverni?
heres what I ran recently that really worked - he could take nearly anything but cavalry.
PoD, 9 dom (10 is too dang expensive,) 4 water 4 earth 3 death, juggle scales to your liking.
the water and earth are for increased defense and protection. (he has a little of both already, but the extra +4 to both really helps round him out.)
on turn 2 you have enough to make a black iron breastplate - do so and send him out on turn 3. he is at somewhere around 23-24 prot, and since he flies he can really clean up all the tribes and infantries.
after a little research upgrade his weapon to maybe a frost brand (for AoE) and give him a shield. At some point you can have him casting invulnerability and soul vortex, so you can swap out his armor for a robe of shadows.
it works out pretty good.
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February 15th, 2007, 10:14 PM
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Sergeant
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Join Date: Sep 2003
Location: The Urban Wilderness
Posts: 258
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Re: Good Pretender design for Marverni?
Why is soul vortex worth casting on a guy that doesn't generate fatigue? The extra 1 damage/healing per turn seems pretty useless.
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February 15th, 2007, 10:18 PM
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General
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Join Date: Nov 2000
Posts: 3,013
Thanks: 17
Thanked 25 Times in 22 Posts
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Re: Good Pretender design for Marverni?
Soul vortex affects a rather large area surrounding the caster, you can never have too much healing, and there are multiple ways to cause fatigue to zero encumbrance units.
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February 15th, 2007, 10:39 PM
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Major
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Join Date: Sep 2005
Posts: 1,007
Thanks: 0
Thanked 2 Times in 2 Posts
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Re: Good Pretender design for Marverni?
well, to eat up the fatigue caused by casting invulnerability
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