Re: Mod ID Registry: Preventing Mod Conflicts
One issue is that you really only need to get rid of conflicts between mods that run in the same era, since you can easily switch mods on and off. For example if my Vaetti SE mod conflicted with my Avernum mod it wouldn't matter, because you never need to have them both on at the same time. The good doctor might have something more to say on this subject (there is, for example, an extremely limited pool of nametypes) since he was working on that seven nation mod and made an app that automatically sorts out some conflicts.
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