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February 15th, 2007, 10:39 PM
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Major
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Join Date: Sep 2005
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Re: Good Pretender design for Marverni?
well, to eat up the fatigue caused by casting invulnerability
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February 15th, 2007, 11:12 PM
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Major
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Join Date: Jan 2006
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Re: Good Pretender design for Marverni?
In Rpg's, we call it "Crowd control" =).
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February 15th, 2007, 11:31 PM
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Major
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Re: Good Pretender design for Marverni?
soul vortex + breath of winter results in some sleeping armies around you, which is better armor when you yourself are asleep than any armor in the game
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February 16th, 2007, 12:18 AM
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Corporal
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Join Date: Dec 2006
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Re: Good Pretender design for Marverni?
Each of W4/E4 are worth 122 points for your pretender. Do you really need both? I'd think you could get by with E4 alone, as protection should be worth more against masses of troops, and that those 122 points might be better spent on 3 scales.
I have to admit, though, I'm thinking about him more for MA C'tis, so that might change some of the dynamics.
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February 16th, 2007, 12:20 AM
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Major
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Re: Good Pretender design for Marverni?
every little bit helps. since he isn't really huge on HPs I like to give them some def to avoid as much damage as possible.
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February 16th, 2007, 10:25 AM
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Corporal
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Join Date: Dec 2006
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Re: Good Pretender design for Marverni?
Hmmmm... what about 2 scales and increasing death (which is comparatively quite cheap for him)? That way you end up with more fear, which is what is winning the battles (at least for me) against the indeps anyway.
As a neophyte to this game but an old hand at RPGs like Champions, it just hurts my head to leave death at 3 for him and buying high levels of another path for a pretender who is so poor at learning new paths.
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February 16th, 2007, 02:50 PM
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Major
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Join Date: Sep 2005
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Re: Good Pretender design for Marverni?
well clearly the details are up to the player. more death is nice, and it increases the morale drops, but it doesn't help you when they do miraculously make their morale roll.
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