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February 19th, 2007, 12:28 PM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
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Re: Vaettihiem SE 1.0
Weird, I don't remember changing the prot value to be different from vanilla trolls. Let me look into this (wolf trolls do seem a bit invincible) and I'll probably drop the prot down. As for the Dracboss, sure I'll chop off the hands.
Next version will be out in a couple of days. It will be very nearly final for this SE. Glad you like it so far - check out the Exile/Avernum mod too if you have time.
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February 21st, 2007, 12:52 AM
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Re: Vaettihiem SE 1.0
New version released. Check the first post.
The troll prot values are sorted out (trolls are still niiice shock infantry, but cost twice as much as Jotun giants and aren't twice as powerful).
Other than that, tell me if you like the new graphics for the two extra vaetti and the shaman. Believe me when I say they were more difficult to make than it might look.
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February 22nd, 2007, 03:45 AM
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Private
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Re: Vaettihiem SE 1.0
I like the changes a lot, I noticed that the new archers are size level 2 and the groundbreakers description would leave me to believe that they should have some siege bonus.
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February 22nd, 2007, 07:30 AM
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Re: Vaettihiem SE 1.0
#Siegebonus is bugged. It doesn't work at all as far as I can tell.
The size is fixed though. Good catch. I've stuck up the new version, 1.35.
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February 23rd, 2007, 09:25 AM
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Re: Vaettihiem SE 1.0
Ok a very minor update taking us to 1.4.
This is just so Vaettihiem can be used with Zepath's late era mods. It's fun to have vaetti, dwarves and elves all going at each other. I'll ensure balance with Themiskyra too at a later date.
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March 14th, 2007, 07:18 AM
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Update coming soon
Update imminent. If you want anything included in the mod now is the time to ask for it. Suggestions for another national hero are very welcome.
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March 21st, 2007, 01:39 AM
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Re: Update coming soon
Ok, minor update to v1.5
1.6 will probably be final - I await feedback before I make it.
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April 30th, 2007, 08:41 AM
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Re: Update coming soon
I've changed my mind about a few things in this mod, so a lot of values have been adjusted this time. I believe the nation will be considerably less underpowered now.
Perhaps the most major change is that Vaettihiem now has a full selection of fort types, including a stronger starting one.
v1.65 is attached to the first post, so give it a go and let me know if you have any ideas, as usual. I am totally willing to add a couple of new units, summons etc if they're suggested and make sense.
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May 2nd, 2007, 08:58 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
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Re: Vaettihiem SE 1.0
Once again I'm up too late looking at mods by accident.
I just signed on to say it was strange that all the forts were the same, but I see there's an update. Magic! So, having an update gives me a chance to notice any uppercase/lowercase errors.
(what the files are called) -> (what the mod says)
Vaetti groundbreaker(2).tga -> vaetti...
troll shaman(2).tga -> Troll Shaman(2).tga
I guess the easiest solution would be to have a convention that all filenames are entirely lowercase.
An entirely separate comment: Being as the draconians are meant to have come from the cold place where the vaetti now live, it seems a bit odd that they are cold blooded. Presumably these draconians are different and more hardy than your average draconians.
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May 5th, 2007, 01:35 PM
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BANNED USER
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Re: Vaettihiem SE 1.7
Updated for use with 3.08. See first post for download.
I'm sorry I totally forgot to sort out the naming conventions,... but an easy fix once you know how I hope.
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