.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

Reply
 
Thread Tools Display Modes
  #1  
Old February 19th, 2007, 12:28 PM

Sombre Sombre is offline
BANNED USER
 
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
Sombre is on a distinguished road
Default Re: Vaettihiem SE 1.0

Weird, I don't remember changing the prot value to be different from vanilla trolls. Let me look into this (wolf trolls do seem a bit invincible) and I'll probably drop the prot down. As for the Dracboss, sure I'll chop off the hands.

Next version will be out in a couple of days. It will be very nearly final for this SE. Glad you like it so far - check out the Exile/Avernum mod too if you have time.
Reply With Quote
  #2  
Old February 21st, 2007, 12:52 AM

Sombre Sombre is offline
BANNED USER
 
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
Sombre is on a distinguished road
Default Re: Vaettihiem SE 1.0

New version released. Check the first post.

The troll prot values are sorted out (trolls are still niiice shock infantry, but cost twice as much as Jotun giants and aren't twice as powerful).

Other than that, tell me if you like the new graphics for the two extra vaetti and the shaman. Believe me when I say they were more difficult to make than it might look.
Reply With Quote
  #3  
Old February 22nd, 2007, 03:45 AM

XiahouDun XiahouDun is offline
Private
 
Join Date: Jan 2007
Posts: 11
Thanks: 0
Thanked 0 Times in 0 Posts
XiahouDun is on a distinguished road
Default Re: Vaettihiem SE 1.0

I like the changes a lot, I noticed that the new archers are size level 2 and the groundbreakers description would leave me to believe that they should have some siege bonus.
Reply With Quote
  #4  
Old February 22nd, 2007, 07:30 AM

Sombre Sombre is offline
BANNED USER
 
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
Sombre is on a distinguished road
Default Re: Vaettihiem SE 1.0

#Siegebonus is bugged. It doesn't work at all as far as I can tell.

The size is fixed though. Good catch. I've stuck up the new version, 1.35.
Reply With Quote
  #5  
Old February 23rd, 2007, 09:25 AM

Sombre Sombre is offline
BANNED USER
 
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
Sombre is on a distinguished road
Default Re: Vaettihiem SE 1.0

Ok a very minor update taking us to 1.4.

This is just so Vaettihiem can be used with Zepath's late era mods. It's fun to have vaetti, dwarves and elves all going at each other. I'll ensure balance with Themiskyra too at a later date.
Reply With Quote
  #6  
Old March 14th, 2007, 07:18 AM

Sombre Sombre is offline
BANNED USER
 
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
Sombre is on a distinguished road
Default Update coming soon

Update imminent. If you want anything included in the mod now is the time to ask for it. Suggestions for another national hero are very welcome.
Reply With Quote
  #7  
Old March 21st, 2007, 01:39 AM

Sombre Sombre is offline
BANNED USER
 
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
Sombre is on a distinguished road
Default Re: Update coming soon

Ok, minor update to v1.5

1.6 will probably be final - I await feedback before I make it.
Reply With Quote
  #8  
Old April 30th, 2007, 08:41 AM

Sombre Sombre is offline
BANNED USER
 
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
Sombre is on a distinguished road
Default Re: Update coming soon

I've changed my mind about a few things in this mod, so a lot of values have been adjusted this time. I believe the nation will be considerably less underpowered now.

Perhaps the most major change is that Vaettihiem now has a full selection of fort types, including a stronger starting one.

v1.65 is attached to the first post, so give it a go and let me know if you have any ideas, as usual. I am totally willing to add a couple of new units, summons etc if they're suggested and make sense.
Reply With Quote
  #9  
Old May 2nd, 2007, 08:58 PM

llamabeast llamabeast is offline
National Security Advisor
 
Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
llamabeast will become famous soon enoughllamabeast will become famous soon enough
Default Re: Vaettihiem SE 1.0

Once again I'm up too late looking at mods by accident.

I just signed on to say it was strange that all the forts were the same, but I see there's an update. Magic! So, having an update gives me a chance to notice any uppercase/lowercase errors.

(what the files are called) -> (what the mod says)
Vaetti groundbreaker(2).tga -> vaetti...
troll shaman(2).tga -> Troll Shaman(2).tga

I guess the easiest solution would be to have a convention that all filenames are entirely lowercase.

An entirely separate comment: Being as the draconians are meant to have come from the cold place where the vaetti now live, it seems a bit odd that they are cold blooded. Presumably these draconians are different and more hardy than your average draconians.
__________________
www.llamaserver.net
LlamaServer FAQ
My mod nations: Tomb Kings and Vampire Counts
A compilation of high quality mod nations: Expanded Nations Packs
Reply With Quote
  #10  
Old May 5th, 2007, 01:35 PM

Sombre Sombre is offline
BANNED USER
 
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
Sombre is on a distinguished road
Default Re: Vaettihiem SE 1.7

Updated for use with 3.08. See first post for download.

I'm sorry I totally forgot to sort out the naming conventions,... but an easy fix once you know how I hope.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:16 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.