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February 15th, 2007, 04:37 PM
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Sergeant
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Join Date: Sep 2006
Location: The Hidden Grove
Posts: 377
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Re: The Arcane Nexus
I suggest that we incease the time to 48 hour quickhost.
Unrelated to the above, yay, I finally got a national hero!
__________________
Learn about Lizard Chariots and Serpent Dancers in the Guide to EA C'tis
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February 15th, 2007, 06:02 PM
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Sergeant
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Join Date: Sep 2003
Location: The Urban Wilderness
Posts: 258
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Re: The Arcane Nexus
In the sky above Wynna, below the glaring eyes of seven cursed stars, a shroud of gray smoke is rising. Beneath that smoke lies Mount Kailasa, the famed celestial mountain and last butress of the Devata, which burns under an arcane fire that cannot be quenched and that inexorably chars the very stones of the mountain to ash. The soul of the mountain was shattered along with the power of its master; only the husk remains to burn beneath R'yleh's spell.
The people who venerated Kailasa, too, are gone. Their cities sit abandoned beneath the burning mountain, being slowly reclaimed by the hungry forests. Occasionally a Mind Lord of R'yleh may slither through the ruins, going about it's inscrutable buisness, but even members of the Great Race are reluctant to stay long beneath the shadow of the burning mountain. Evil Stars still hang in the sky above that place, and the Horrors visit frequently. The time of the Devata is past and the last vestiges of their presence on this world are being consumed by the forces which gave them birth.
But for the few in this land who survived the endless attrition of the war between R'yleh and Kailasa, the constant famine and leprosy, the pillaging undead, and the final, terrible cataclysm, there is hope. Forces are gathering, alliances are squaring off, and apotheosis draws near. When the new pantheon ascends, peace will finally come and the true gods will, at last, have reason to repair this world that have brought so close to destruction.
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February 17th, 2007, 11:53 AM
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Sergeant
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Join Date: Feb 2004
Location: Germany
Posts: 286
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Re: The Arcane Nexus
Hmm, I am sorry to have to drop out og this game, too.
I have (more or less) been able to post my turns in time, but now with a war vs. Atlantis at hand I will not be able to spend nearly enough time for my turns here at the moment.
Due to this I will switch myself to AI.
It has been a nice game, I hope to see you in another game when I have more time again.
CharonJr
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February 17th, 2007, 03:21 PM
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Brigadier General
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Join Date: Oct 2006
Location: Northern Ireland
Posts: 1,923
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Re: The Arcane Nexus
Darn, now atlantis is attacking me 
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February 17th, 2007, 03:56 PM
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Major General
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Join Date: Oct 2006
Location: Tennessee USA
Posts: 2,059
Thanks: 229
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Re: The Arcane Nexus
Quote:
Shovah32 said:
Darn, now atlantis is attacking me
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I will save you <3
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BLAH BLAH BLAH BLAH NEXT TURN.
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February 17th, 2007, 05:27 PM
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Sergeant
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Join Date: Sep 2006
Location: The Hidden Grove
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Re: The Arcane Nexus
Mental note: Do not begin invasions with C'tis during winter. +12 encumbrance is not not fun.
__________________
Learn about Lizard Chariots and Serpent Dancers in the Guide to EA C'tis
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February 17th, 2007, 05:37 PM
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Major General
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Join Date: Oct 2006
Location: Tennessee USA
Posts: 2,059
Thanks: 229
Thanked 106 Times in 71 Posts
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Re: The Arcane Nexus
Ouch!
Well if all goes as planned, the bulk of Atlantis's army including his Dagon should become deceased next turn 
__________________
BLAH BLAH BLAH BLAH NEXT TURN.
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February 19th, 2007, 11:47 PM
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Sergeant
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Join Date: Sep 2003
Location: The Urban Wilderness
Posts: 258
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Re: The Arcane Nexus
Ach, stale turn. No idea how that happened.
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February 20th, 2007, 04:00 AM
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Major General
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Join Date: Oct 2006
Location: Tennessee USA
Posts: 2,059
Thanks: 229
Thanked 106 Times in 71 Posts
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Re: The Arcane Nexus
I blame it on that Arcane Nexus, an evil thing indeed.
__________________
BLAH BLAH BLAH BLAH NEXT TURN.
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February 20th, 2007, 11:05 PM
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Sergeant
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Join Date: Sep 2003
Location: The Urban Wilderness
Posts: 258
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Re: The Arcane Nexus
The arcane nexus makes many things possible. Behold the wonder of... Spockamus Prime!
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