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Old December 22nd, 2001, 11:21 PM

Zarix Zarix is offline
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Default Re: Question about System Ship Movement Delay Milliseconds

I tried using negative numbers in delay, but it didn't work. The game just gave me an error.
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Old December 23rd, 2001, 01:07 AM
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Will Will is offline
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Default Re: Question about System Ship Movement Delay Milliseconds

Try turning animation off and setting the delay to 100. That *should* cause a tenth of a second per move delay. Animation off moves ships directly from square to square instead of "smoothing" it, so 10 moves = 1 second. If not, I don't really know what else to try, other than upgrading your drivers. Or using your older system

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[ 22 December 2001: Message edited by: Will ]

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Old December 23rd, 2001, 01:19 AM
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Resident Alien 2 Resident Alien 2 is offline
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Default Re: Question about System Ship Movement Delay Milliseconds

quote:
Originally posted by Will:
Try turning animation off and setting the delay to 100. That *should* cause a tenth of a second per move delay. Animation off moves ships directly from square to square instead of "smoothing" it, so 10 moves = 1 second. If not, I don't really know what else to try, other than upgrading your drivers. Or using your older system

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[ 22 December 2001: Message edited by: Will ]



After some experiments I confirmed that this setting only applies when the animation is active. I got up to 50000 and it didn't slow down.

Nooo, not going back to that old lump of junk

I think I can live with this or go to no animation if I get irritated. The turn processing is very quick now which is a lot more important, especially on huge 20 player, 250 system end game turns!
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