.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
The Star and the Crescent- Save $9.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old December 23rd, 2001, 01:19 AM
Resident Alien 2's Avatar

Resident Alien 2 Resident Alien 2 is offline
Corporal
 
Join Date: Dec 2001
Location: Philadelphia
Posts: 63
Thanks: 0
Thanked 0 Times in 0 Posts
Resident Alien 2 is on a distinguished road
Default Re: Question about System Ship Movement Delay Milliseconds

quote:
Originally posted by Will:
Try turning animation off and setting the delay to 100. That *should* cause a tenth of a second per move delay. Animation off moves ships directly from square to square instead of "smoothing" it, so 10 moves = 1 second. If not, I don't really know what else to try, other than upgrading your drivers. Or using your older system

edit-- Forgot to take off sig...

[ 22 December 2001: Message edited by: Will ]



After some experiments I confirmed that this setting only applies when the animation is active. I got up to 50000 and it didn't slow down.

Nooo, not going back to that old lump of junk

I think I can live with this or go to no animation if I get irritated. The turn processing is very quick now which is a lot more important, especially on huge 20 player, 250 system end game turns!
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:58 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.