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February 19th, 2007, 08:09 PM
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Second Lieutenant
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Join Date: Jul 2004
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Re: Tempest - Random Nations, Early Era (Starting)
Velusion, looks like you haven't set up the Tempest status page yet...
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February 19th, 2007, 08:41 PM
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Colonel
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Join Date: Dec 2006
Location: Dallas, Tx
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Re: Tempest - Random Nations, Early Era (Starting)
Quote:
Hellboy said:
Velusion, looks like you haven't set up the Tempest status page yet...
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It's up now. Ignore the "missing turns" bit for this first turn. when you first setup the script it will do that. Future turns will be fine.
I'm also assuming the php error is because it is the first turn.
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February 19th, 2007, 08:46 PM
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General
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Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
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Re: Tempest - Random Nations, Early Era (Starting)
Quote:
Velusion said:
I'm also assuming the php error is because it is the first turn.
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It's not an error, it's a notice, as it says. And you only see it coz you have your PHP error level set to the maximum... [img]/threads/images/Graemlins/Cold.gif[/img]
I wrote an email to you how to fix that already, I don't care about the initial "missed his turn" messages that much personally.
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February 19th, 2007, 09:15 PM
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Colonel
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Join Date: Dec 2006
Location: Dallas, Tx
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Re: Tempest - Random Nations, Early Era (Starting)
Quote:
lch said:
Quote:
Velusion said:
I'm also assuming the php error is because it is the first turn.
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It's not an error, it's a notice, as it says. And you only see it coz you have your PHP error level set to the maximum... [img]/threads/images/Graemlins/Cold.gif[/img]
I wrote an email to you how to fix that already, I don't care about the initial "missed his turn" messages that much personally.
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fixed!
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February 19th, 2007, 09:15 PM
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Colonel
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Join Date: Dec 2006
Location: Dallas, Tx
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Re: Tempest - Random Nations, Early Era (Starting)
Ok.... In the other two era games I run (Radiance & Eventide) Ulm has already been defeated in turn 18 and turn 14!!!
Gulp! 
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February 19th, 2007, 09:18 PM
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Major
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Join Date: Dec 2006
Posts: 1,226
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Thanked 86 Times in 48 Posts
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Re: Tempest - Random Nations, Early Era (Starting)
Try not to start near anyone with elephants. Try really hard.
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February 19th, 2007, 09:28 PM
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Sergeant
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Join Date: Jan 2007
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Re: Tempest - Random Nations, Early Era (Starting)
Amen brother.
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February 19th, 2007, 09:31 PM
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General
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Join Date: Feb 2007
Location: R'lyeh
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Re: Tempest - Random Nations, Early Era (Starting)
Quote:
Velusion said:
Ok.... In the other two era games I run (Radiance & Eventide) Ulm has already been defeated in turn 18 and turn 14!!!
Gulp!
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Don't worry, in that OTHER game you're still playing, Ulm is going to stay for a looong time... 
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February 19th, 2007, 11:55 PM
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Colonel
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Join Date: Dec 2006
Location: Dallas, Tx
Posts: 1,712
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Re: Tempest - Random Nations, Early Era (Starting)
Quote:
lch said:
Quote:
Velusion said:
Ok.... In the other two era games I run (Radiance & Eventide) Ulm has already been defeated in turn 18 and turn 14!!!
Gulp!
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Don't worry, in that OTHER game you're still playing, Ulm is going to stay for a looong time...
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No Comment... 
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