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February 19th, 2007, 09:55 PM
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Sergeant
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Join Date: Aug 2002
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Re: New Dawn - need players and server
Okay! Welcome aboard, Zombie - and hold on tight, everyone, we're now full up!
Hmm... I kind of prefer letting everyone upload their pretender directly to the server. However, if that wouldn't work for you, then we can email pretenders - it shouldn't make too much of a difference.
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February 20th, 2007, 05:05 PM
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General
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Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
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Re: New Dawn - need players and server
Okay, I'll try to get the server up in a short time, might take a couple of days, though.
BTW, do you want to use the original Dawn map from the game or this one? http://www.dom3minions.com/games/dawn.jpg
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February 20th, 2007, 11:28 PM
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Sergeant
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Join Date: Aug 2002
Posts: 218
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Re: New Dawn - need players and server
Sorry, dude, the link isn't working for me. What's the difference?
Welcome, StrictlyRockers! Ich, thanks for hosting anyway, and hope to play with you another time. 
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February 21st, 2007, 07:51 AM
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Major
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Join Date: Nov 2003
Location: Finland
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Re: New Dawn - need players and server
Perhaps we could use the Worthy Heroes mod?
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February 21st, 2007, 06:40 PM
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Sergeant
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Join Date: Aug 2002
Posts: 218
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Re: New Dawn - need players and server
Quote:
Teraswaerto said:
Perhaps we could use the Worthy Heroes mod?
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1) I wouldn't mind the mod, but I wonder about the hassle of getting everyone to DL and install it. What does everyone else think?
And while I'm polling everyone:
2) Should we set some kind of special victory condition (such as capital VPs - get 2/3rds to win)
3) Should we have some kind of limit on blesses?
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February 21st, 2007, 06:52 PM
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General
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Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
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Re: New Dawn - need players and server
I'd encourage using the Worthy Heroes mod, but I wouldn't use the CB mod incase somebody is suggesting it because the game has to be played quite differently from the way that players are used to, and it's still under lots of fine-tuning development by qm.
Since I'm not playing myself, I don't vote on Victory Points.
Why do you want to limit blesses? And how? Blesses require lots of points in pretender design, that's already limiting their usage, and there's still diplomacy against too strong players. But if you want to nerf Helheim and Vanheim, okay.
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February 21st, 2007, 10:43 PM
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Sergeant
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Join Date: Aug 2002
Posts: 218
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Re: New Dawn - need players and server
Well, Dawn is not that huge a map, IIRC. You could conceivably take an imprisoned pretender, Sloth, and Death, and with the Cold 1, have more than enough points to go nuts with W9F9 Helhirdings. I've seen suggestions in other games icluding 'limit 9+ blesses to awake pretenders', which might help.
Still, what do you think?
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February 21st, 2007, 11:24 PM
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Sergeant
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Join Date: Feb 2007
Location: Berkeley, CA
Posts: 259
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Re: New Dawn - need players and server
I don't mind downloading and installing mods. That should not be a problem.
I like province-based victory conditions. Control of 2/3 of all provinces seems a bit high to me. I think control of 1/2 of all provinces might be sufficient, but I am easy, 2/3 will work fine, too.
I am not in favor of nerfing races or spells at this point. The game seems balanced enough, and coalitions do happen.
SR
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