|
|
|
 |

February 20th, 2007, 03:30 AM
|
 |
Major General
|
|
Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
Thanks: 51
Thanked 67 Times in 27 Posts
|
|
Re: MapGen alpha release!
Yeah, okay, take a look at this map - 99 and 100 (I believe) have their province stats reversed.
100 definitely shouldn't be a forest, and 99 should be, in any case. Actually, it looks a lot of the provinces in the 99+ range have their terrain assignments scrambled.
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
|

February 20th, 2007, 03:37 AM
|
 |
Sergeant
|
|
Join Date: May 2004
Posts: 338
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: MapGen alpha release!
yeah that whole area of the map is a mess, i think it may have to do with the provinces getting renumbered. if it's what i think it is, its a fairly easy fix.
|

February 20th, 2007, 09:10 PM
|
 |
Second Lieutenant
|
|
Join Date: Aug 2004
Location: Argentina
Posts: 478
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: MapGen alpha release!
Sorry Paradox, couldn't get the scripts right.
tried this:
wraparound: xy;
dimension: 2000,2000;
pcount: 175 25;
to get less water than default(too much water provinces)
and got that image(see attach)
__________________
" Jefe, le presento a Manuk, el hombre de la sonrisa de hierro "
|

February 21st, 2007, 12:19 AM
|
 |
Sergeant
|
|
Join Date: May 2004
Posts: 338
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: MapGen alpha release!
@manuk
the pcount command is used to specify exactly the number of provinces to generate, so what you typed would create 175 land provinces and 25 water provinces. if you are looking to decrease the total amount of water on the map, try lowering the sea level, use:
tlevel: sea num
right now, sea level is at 38 by default, try lowering the number. or you could use psize to define the relative size of land and water provinces and it will pack as many on as will fit
but the dimensions are messed up because of that comma between the 2000's. the arguments are not separated by commas, just spaces. the syntax is like this:
command: arg1 arg2 arg3 ...;
or in the event that no arguments are required, e.g. verbose:
command;
if this doesnt get you where you need to go, lemme know
@ drP
i'm pretty sure i know where the problem is, i just haven't had time to straighten it out yet. also i am adding in a feature that will allow map regeneration, so if you get a nicely shaped map, but want to change some other settings, you can reuse the random number generator seeds.
|

February 21st, 2007, 08:04 AM
|
 |
Second Lieutenant
|
|
Join Date: Aug 2004
Location: Argentina
Posts: 478
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: MapGen alpha release!
tried with this script:
wraparound: xy;
dimension: 2000 2000;
tlevel: sea 20;
tried with psize and pcount, but still it's even water and land and the map look like islands. no change.
__________________
" Jefe, le presento a Manuk, el hombre de la sonrisa de hierro "
|

February 21st, 2007, 11:35 AM
|
 |
Major General
|
|
Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
Thanks: 51
Thanked 67 Times in 27 Posts
|
|
Re: MapGen alpha release!
Manuk - try setting the sea level all the way down to 0.
That gives you just a few lakes.
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
|

February 21st, 2007, 12:54 PM
|
 |
Sergeant
|
|
Join Date: May 2004
Posts: 338
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: MapGen alpha release!
hmmm... try lowering the sea level and zooming in. right now, zoom is not relative to map dimensions. try zoom: .75;
|

February 21st, 2007, 01:03 PM
|
 |
Sergeant
|
|
Join Date: May 2004
Posts: 338
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: MapGen alpha release!
btw, mapgen works differently than the dom3 map generator. dom3 looks like it creates terrain around provinces, ie the provinces are created first and then terrain is stuffed in and around them. mapgen does it in reverse order, terrain is created and then provinces are stuffed into the terrain. i did this because i thought it would lead to a more natural result. if you've ever seen a big map made with dom3, there are usually billions of small mountain ranges and forests, because they put these things along province borders. as a result it looks like chaos.
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|