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February 20th, 2007, 03:59 PM
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Major General
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Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
Thanks: 51
Thanked 67 Times in 27 Posts
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Re: 36 hour turn length?
I got a weird message that the timestamp on my file was too old - I didn't think I'd staled!
Not that it matters, much.
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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February 20th, 2007, 07:07 PM
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Second Lieutenant
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Join Date: Apr 2004
Location: Ohio
Posts: 402
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: 36 hour turn length?
Dr. P has been a great sport! Thank you!
Being nice is getting dull... so I'm given Vanheim notice to end our NAP.
This is the only Dom game I'm in at the moment after our host disappeared in my other (just getting ready to get exciting) game. I'm ok with the 24 hour time... but would prefer 48 hours. Particurarly if I am engaged in more conflict... which takes considerably longer to manage.
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February 22nd, 2007, 10:54 AM
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Second Lieutenant
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Join Date: Apr 2004
Location: Ohio
Posts: 402
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: 36 hour turn length?
I can't connect to the server
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February 23rd, 2007, 08:12 AM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: 36 hour turn length?
Looks like it was down a bit yesterday, it's fixed now (6 hours to go).
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February 25th, 2007, 10:50 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: 36 hour turn length?
So, I'm not quite sure what to do about extending the quick host time. For the moment I personally am happy enough with it on 24 hours, but at the same time it's reaching the stage of the game where 24 hours is really a bit crazy. I think having everyone able to take their turns properly is much more important now than having the turns go fast.
So, what I'd suggest is that as soon as someone begins to feel that it's going too fast, just say and I'll message Gandalf straight away and ask him to extend it. If that's already the case, I'll do it straight away! Personally I'm probably slightly more in favour of 36 hours than 48, but that's because I have a lot of free time in the evenings at the moment. If 48 hours is needed for people to feel they have enough time - even just one person - I think we should probably go 48 hours rather than have someone feel they can't play properly.
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February 26th, 2007, 05:28 PM
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Second Lieutenant
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Join Date: Apr 2004
Location: Ohio
Posts: 402
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: 36 hour turn length?
I would like 48 hours. But even 36 would be better then the current 24.
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February 26th, 2007, 09:05 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: 36 hour turn length?
48 hours - done! Hope that's okay with everyone.
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