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Old January 3rd, 2002, 05:55 AM
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Default Re: New Scenario Available

Er, heh. Maybe I need to revise the scenario to remove intel operations. It's one thing to be behind enomically and technically, but to have to face the intel too may make this an unwinnable scenario.

I'll tinker with it a couple days.

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Old January 3rd, 2002, 06:54 AM

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Default Re: New Scenario Available

Part of the problem is I'm in contact with around 6 AI empires.. and you set team mode. That means none of their intel is going against each other, it's all coming down on my head.

I wonder if there's a way to make the AI hate the player and still fight each other. The only option I can think of is MEE- if they don't stop their conflicts for that.

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Old January 3rd, 2002, 08:07 AM
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Default Re: New Scenario Available

IIRC the ai still fights in MEE. You coudl do t hat ina pregame setting by giving the player a much higher score htan the others nad then letting it fester till the AI HATED His guts. i think MEE is only per turn increase so in theory you could make peace withthe AI later with enough gifts and time

EDIT: typo

[ 03 January 2002: Message edited by: Skulky ]

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Old January 4th, 2002, 02:55 AM
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Default Re: New Scenario Available

The AI will tend to band together if there is a MEE in the game as well. I don't think its as drastic as team mode, but the exsistance of a MEE will positivley modify their mood towards the other AI races. Actually in team mode they will fight if they are close to each other. They will fight over claimed systems. But that only means each AI is fighting with the 2 AI on either side of them. They would be partners with all the others.
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