|
|
|
 |
|

December 10th, 2009, 03:48 PM
|
 |
Major General
|
|
Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
Thanks: 57
Thanked 662 Times in 142 Posts
|
|
Re: Some hints on MA R'yleh?
I wouldn't say severely, maybe mildly. Except when defending territories deep enough to be steadily under your dominion for a time they won't be at cold-3 (well, at least not from your dominion). Even when fighting in cold-3, a high dominion wyrm won't have much trouble with almost any indies, and by the time you're fighting more than that it's trivial to stick a frost ring on him if you think it'll make a difference.
__________________
My guides to Mictlan, MA Atlantis, Eriu, Sauromatia, Marverni, HINNOM, LA Atlantis, Bandar, MA Ulm, Machaka, Helheim, Niefleheim, EA Caelum, MA Oceana, EA Ulm, EA Arco, MA Argatha, LA Pangaea, MA T'ien Ch'i, MA Abysia, EA Atlantis, EA Pangaea, Shinuyama, Communions, Vampires, and Thugs
Baalz good player pledge
|

December 10th, 2009, 04:30 PM
|
Sergeant
|
|
Join Date: Feb 2009
Posts: 282
Thanks: 8
Thanked 3 Times in 3 Posts
|
|
Re: Some hints on MA R'yleh?
Quote:
Originally Posted by Baalz
I wouldn't say severely, maybe mildly. Except when defending territories deep enough to be steadily under your dominion for a time they won't be at cold-3 (well, at least not from your dominion). Even when fighting in cold-3, a high dominion wyrm won't have much trouble with almost any indies, and by the time you're fighting more than that it's trivial to stick a frost ring on him if you think it'll make a difference.
|
Thanks. I guess I am unclear about the negatives of cold-blooded troops in cold climates (this rarely has come up for me, and when it has I've found other ways around it).
|

December 10th, 2009, 04:47 PM
|
 |
Second Lieutenant
|
|
Join Date: Sep 2008
Posts: 466
Thanks: 35
Thanked 95 Times in 60 Posts
|
|
Re: Some hints on MA R'yleh?
Quote:
Originally Posted by Belac
Quote:
Originally Posted by Baalz
I wouldn't say severely, maybe mildly. Except when defending territories deep enough to be steadily under your dominion for a time they won't be at cold-3 (well, at least not from your dominion). Even when fighting in cold-3, a high dominion wyrm won't have much trouble with almost any indies, and by the time you're fighting more than that it's trivial to stick a frost ring on him if you think it'll make a difference.
|
Thanks. I guess I am unclear about the negatives of cold-blooded troops in cold climates (this rarely has come up for me, and when it has I've found other ways around it).
|
Perhaps counterintuitively, Wyrm pretenders are not coldblooded.
|
The Following User Says Thank You to Stavis_L For This Useful Post:
|
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|