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February 22nd, 2007, 11:37 PM
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Major
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Join Date: Sep 2005
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Re: fleeing sc?
I know in Dom 2 undead couldn't become werewolves, so a lycantropos amulet is better than a slave collar.
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February 22nd, 2007, 11:39 PM
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Sergeant
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Join Date: Oct 2006
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Re: fleeing sc?
Ah? I didn't know that. If that's the case the amulet is very nice. It'll stop you casting spells though, so maybe the bone armour is worth thinking about.
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February 23rd, 2007, 09:23 AM
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Private
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Join Date: Jan 2007
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Re: fleeing sc?
Thanks for all the replies. Nick and Potatoe Man are particularly helpful. So I think I have made the mistake of letting my chokepoint city falling in hostile dominion. (I get a temple there but I have not got enough priests to make sure that it is in my dominion).
So my wraith lord flees because it is in a hostile dominion. If in a friendly dominion, it would not flee even if it takes damages?
I think during morale check, if all the units commanded by a commander flees, the commander would flees. So I should never allow an sc to command any unit? You know, I like to get my wraith lord to summon ghosts. And it appears that my wraith lords always start battle with a handful of undeads with him. Does it make it impossible to stop him fleeing when all those crappy units get killed in a turn or two?
One more thing to confirm: My sc did not flee because he gets tired, right? Undead with 0 encumbrance does not get tired with any heavy armour, right?
I like the wraith sword because I was once defeated by the heroes (two trolls, a mage, a dark knight and someone I cant remember) badly. I kill four of them with my army the first time I get beaten. The real big disaster comes later. All the weapons held by the killed four goes to the remainging troll. The wraith sword initially comes from the dark knight adds hp to him everytime he kills a guy of mine in a second big defeat. I think he kills a big army of a few hundred units of mine in my second defeat and hence I think a life drain weapon is the key to a sc.
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February 23rd, 2007, 09:31 AM
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Sergeant
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Join Date: Oct 2006
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Re: fleeing sc?
Yeah, immortal commanders will never flee if they're in friendly dominion. They'll fight to the death. Of course, if they die you lose any items they're equipped with, so you want to make sure they win
Encumberance doesn't affect fleeing. Wraiths won't get fatigue from fighting but they can still get it from casting spells. However, sould vortex will remove their fatigue quit quickly.
The wraith sword is ok, and some was of regaining hp is indeed vital to SCs, but it has its weaknesses. In particular, you only get 5 points of life drain damage per attack and it's two handed. Bogus /also/ has high prot and very good regeneration.
With soul vortex, you already have a source of lifedrain so I think a good shield will improve your survivability more. The fear/awe combo in particular is very nice and can dramatically cut down on attacks from low-morale chaff units. It works well with soul vortex, because you can drain enemies even if they don't attack you.
Bogus is quite vulnerable to magical attacks, by the way. A bunch of mages with 'charm' scripted is an especially nice one.
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February 23rd, 2007, 09:49 AM
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Corporal
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Join Date: Nov 2003
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Re: fleeing sc?
Quote:
Nick_K said:
Bogus is quite vulnerable to magical attacks, by the way. A bunch of mages with 'charm' scripted is an especially nice one.
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Agreed, but don't get attached to him once you charm him. Strip him of his items, because when another 'Bogus and co. attack' event happens somewhere, he'll disappear in a puff of smoke.
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February 23rd, 2007, 11:16 AM
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Second Lieutenant
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Join Date: Dec 2003
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Re: fleeing sc?
Sounds like you fight huge undead hordes - most basic skeletons are lifeless, so life draining weapons wont work. Neither will soul vortex... I think.
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February 23rd, 2007, 11:39 AM
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General
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Join Date: Nov 2000
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Re: fleeing sc?
Quote:
mivayan said:
Sounds like you fight huge undead hordes - most basic skeletons are lifeless, so life draining weapons wont work. Neither will soul vortex... I think.
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Life draining weapons and soul vortex will still cause damage to lifeless troops. They just won't restore any hitpoints or fatigue.
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February 23rd, 2007, 11:40 AM
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Sergeant
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Join Date: Oct 2006
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Re: fleeing sc?
At high difficulty levels the AI get lots of extra cash so they'll often field very large armies regardless of faction. I've had a difficult (not impossible) AI on the 'eye' map throw 1000+ armies for about a dozen consecutive turns at a chokepoint fairly far from my main recruitment areas, while still carrying on the war on other fronts.
If the problem is with the ashen empire in particular then there are more effective ways of beating the hordes than by using SCs. And, as you say, life-draining will not be effective (soul vortex should still deal the same damage, but with no life or fatigue benefit for the SC it's not really worth it).
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February 23rd, 2007, 11:38 AM
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General
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Join Date: Nov 2000
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Re: fleeing sc?
Quote:
Nick_K said:
Yeah, immortal commanders will never flee if they're in friendly dominion. They'll fight to the death.
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Immortal commanders flee all the time while in friendly dominion in Dom3.
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February 23rd, 2007, 12:08 PM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
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Re: fleeing sc?
Quote:
Graeme Dice said:
Quote:
Nick_K said:
Yeah, immortal commanders will never flee if they're in friendly dominion. They'll fight to the death.
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Immortal commanders flee all the time while in friendly dominion in Dom3.
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True. A phoneix with phoenix pyre going on will autorout the instant he is killed even in friendly dominion. Very annoying.
Edi
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