.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Multiplayer and AARs

Reply
 
Thread Tools Display Modes
  #1  
Old February 23rd, 2007, 08:12 AM

llamabeast llamabeast is offline
National Security Advisor
 
Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
llamabeast will become famous soon enoughllamabeast will become famous soon enough
Default Re: 36 hour turn length?

Looks like it was down a bit yesterday, it's fixed now (6 hours to go).
__________________
www.llamaserver.net
LlamaServer FAQ
My mod nations: Tomb Kings and Vampire Counts
A compilation of high quality mod nations: Expanded Nations Packs
Reply With Quote
  #2  
Old February 25th, 2007, 10:50 PM

llamabeast llamabeast is offline
National Security Advisor
 
Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
llamabeast will become famous soon enoughllamabeast will become famous soon enough
Default Re: 36 hour turn length?

So, I'm not quite sure what to do about extending the quick host time. For the moment I personally am happy enough with it on 24 hours, but at the same time it's reaching the stage of the game where 24 hours is really a bit crazy. I think having everyone able to take their turns properly is much more important now than having the turns go fast.

So, what I'd suggest is that as soon as someone begins to feel that it's going too fast, just say and I'll message Gandalf straight away and ask him to extend it. If that's already the case, I'll do it straight away! Personally I'm probably slightly more in favour of 36 hours than 48, but that's because I have a lot of free time in the evenings at the moment. If 48 hours is needed for people to feel they have enough time - even just one person - I think we should probably go 48 hours rather than have someone feel they can't play properly.
__________________
www.llamaserver.net
LlamaServer FAQ
My mod nations: Tomb Kings and Vampire Counts
A compilation of high quality mod nations: Expanded Nations Packs
Reply With Quote
  #3  
Old February 26th, 2007, 05:28 PM
Maltrease's Avatar

Maltrease Maltrease is offline
Second Lieutenant
 
Join Date: Apr 2004
Location: Ohio
Posts: 402
Thanks: 0
Thanked 0 Times in 0 Posts
Maltrease is on a distinguished road
Default Re: 36 hour turn length?

I would like 48 hours. But even 36 would be better then the current 24.
Reply With Quote
  #4  
Old February 26th, 2007, 09:05 PM

llamabeast llamabeast is offline
National Security Advisor
 
Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
llamabeast will become famous soon enoughllamabeast will become famous soon enough
Default Re: 36 hour turn length?

48 hours - done! Hope that's okay with everyone.
__________________
www.llamaserver.net
LlamaServer FAQ
My mod nations: Tomb Kings and Vampire Counts
A compilation of high quality mod nations: Expanded Nations Packs
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:35 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.