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February 23rd, 2007, 10:12 AM
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Major General
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Join Date: Sep 2006
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Re: Item stacking rant
On this point, an Arco player had a mage with 2 eyes of penetration. Do those stack to give +4 penetration? Or did he blind his mage for no benefit?
The mage in question did seem very effective in casting soul slay and mind hunt.
Oh and on a related note has anyone noticed astral mages do not appear to defend against mind hunt like it says in the manual, I have never seen a mage feebleminded even when mind hunting a astral mage.
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February 23rd, 2007, 11:40 AM
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General
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Re: Item stacking rant
Quote:
Meglobob said:
On this point, an Arco player had a mage with 2 eyes of penetration. Do those stack to give +4 penetration? Or did he blind his mage for no benefit?
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The mage is blinded, but it was likely done automatically when a different mage with an eye of aiming died on the battlefield.
Quote:
The mage in question did seem very effective in casting soul slay and mind hunt.
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Those are both 100 precision spells, so they always hit.
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February 23rd, 2007, 11:49 AM
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Shrapnel Fanatic
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Re: Item stacking rant
Logically you might think that the cauldrons should work together but I think its an "everything" rule at the moment. Instead of a long list of what the game can add together and what it cant, its just "doesnt stack".
Or maybe 50 is just how many he can put up with crowding around him when he yells "come and get it". And for some reason, the wine doesnt seem to get as far before its mysteriously all gone. 
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February 23rd, 2007, 12:17 PM
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Major
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Re: Item stacking rant
Astral mages are very good protection versus mind hunt.
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February 23rd, 2007, 02:13 PM
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First Lieutenant
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Join Date: Nov 2006
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Re: Item stacking rant
Quote:
Gandalf Parker said:
Logically you might think that the cauldrons should work together but I think its an "everything" rule at the moment. Instead of a long list of what the game can add together and what it cant, its just "doesnt stack".
Or maybe 50 is just how many he can put up with crowding around him when he yells "come and get it". And for some reason, the wine doesnt seem to get as far before its mysteriously all gone.
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But with the right items you can get 250 supply from one commander. It's not a matter of crowding.
I do agree that it's simply a hardcoded rule that nothing stacks with itself. Since similar items do stack, however, it's silly as far as I'm concerned.
Besides, we need something bigger than the cauldron. It's annoying to have a big pile of commanders along with an army just to carry the cauldrons to feed it.
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February 23rd, 2007, 02:19 PM
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Major
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Re: Item stacking rant
I've never had supply problems in Dom3 because of the reworked system. Maybe my armies aren't big enough :/
Anyway, I find the stacking rules pretty intuitive because I'm used to RPGs, and besides... it's much easier to stomach that damn broth with a little wine.
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February 23rd, 2007, 02:40 PM
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Major General
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Re: Item stacking rant
Oh, try Late Era R'lyeh on a huge map if you want to be wondering how you're going to feed the hordes...
Think the one case where it's not really clear how multiple items interact would be the (arguably odd...) case of a commander bearing multiple shields. I'm not sure that anybody would ever field a commander with both Aegis and Barrier, but if somebody did, I have no idea how the blocking rules would work.
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February 23rd, 2007, 02:44 PM
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Brigadier General
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Re: Item stacking rant
The description for the heart, as i remember it(could be wrong) states thata single commander may have multiple magic hearts, not multiple hearts of life.(ie a cystal heart and the heart of life)
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February 24th, 2007, 06:50 PM
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Second Lieutenant
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Re: Item stacking rant
Quote:
Taqwus said:
Think the one case where it's not really clear how multiple items interact would be the (arguably odd...) case of a commander bearing multiple shields. I'm not sure that anybody would ever field a commander with both Aegis and Barrier, but if somebody did, I have no idea how the blocking rules would work.
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The petrification and immunities will work as normal, but that's not part of the blocking rules.
For any commander with two different shields, both shields add their parry value in the stat screen (better use a horned helmet or something to avoid the useless kick). So I assume two enchanted shields add +14(-2) to defence. I wonder what protection value is added when an attacker hits the shields though.
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February 23rd, 2007, 02:37 PM
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General
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Join Date: Feb 2007
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Re: Item stacking rant
Quote:
Gandalf Parker said:
Logically you might think that the cauldrons should work together but I think its an "everything" rule at the moment. Instead of a long list of what the game can add together and what it cant, its just "doesnt stack".
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There is one exception to the rule, though, of course: The "Heart of Life" can be applied multiple times, at least according to the item description.
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