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February 23rd, 2007, 02:41 PM
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General
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Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
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Re: New Dawn - need players and server
Okay, it seems like everything that needed discussion is clear now(?), I'll try to get the server up this weekend.
I will use the Dawn map from the game, 3.06 version and the Worthy Heroes mod that's the most current one then.
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February 24th, 2007, 01:13 AM
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Lieutenant Colonel
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Join Date: Feb 2004
Location: Chicagoland
Posts: 1,266
Thanks: 18
Thanked 0 Times in 0 Posts
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Re: New Dawn - need players and server
Quote:
lch said:
Okay, it seems like everything that needed discussion is clear now(?),
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Clear as mud! Where do we stand on blessings, truce, etc.?
__________________
In strait places gar keep all store,
And burn the plain land them before:
Then shall they pass away in haste,
When that they find nothing but waste...
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February 24th, 2007, 08:42 AM
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General
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Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
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Re: New Dawn - need players and server
Oh well, if you need more time for discussion that's cool, then I have more time to setup the server... 
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February 24th, 2007, 12:25 PM
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Sergeant
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Join Date: Feb 2007
Location: Berkeley, CA
Posts: 259
Thanks: 4
Thanked 1 Time in 1 Post
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Re: New Dawn - need players and server
I would agree to any of the proposals presented. Consider me a yes vote.
My preference is for as little nerfing as possible.
I think no Imprisoned pretenders is a good one. No war for 10 turns sounds a bit contrived, a little stilted for a wargame, but I would agree to play with it.
SR
__________________
"When you have to kill a man, it costs nothing to be polite." - Winston Churchill
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February 24th, 2007, 12:47 PM
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Lieutenant Colonel
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Join Date: Feb 2004
Location: Chicagoland
Posts: 1,266
Thanks: 18
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Re: New Dawn - need players and server
Quote:
StrictlyRockers said:
I would agree to any of the proposals presented. Consider me a yes vote.
My preference is for as little nerfing as possible.
I think no Imprisoned pretenders is a good one. No war for 10 turns sounds a bit contrived, a little stilted for a wargame, but I would agree to play with it.
SR
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No imprisoned pretenders would be acceptable to me, too. I would prefer not to have a 10 turn truce.
__________________
In strait places gar keep all store,
And burn the plain land them before:
Then shall they pass away in haste,
When that they find nothing but waste...
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February 24th, 2007, 01:14 PM
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General
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Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
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Re: New Dawn - need players and server
One does not need imprisoned pretenders for dual blessing, BTW, but whatever you agree on is fine to me. I can have the server up as soon as you're ready to go, the problems I had are sorted out so far.
I'd suggest that everybody sends me his designed pretender by mail later on so that I can start off the game by myself and I know how to contact a player in case he becomes inactive in the game.
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February 24th, 2007, 02:05 PM
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Lieutenant Colonel
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Join Date: Feb 2004
Location: Chicagoland
Posts: 1,266
Thanks: 18
Thanked 0 Times in 0 Posts
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Re: New Dawn - need players and server
Quote:
lch said:
One does not need imprisoned pretenders for dual blessing,
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Sure, but it will force a trade-off on scales.
__________________
In strait places gar keep all store,
And burn the plain land them before:
Then shall they pass away in haste,
When that they find nothing but waste...
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