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February 23rd, 2007, 05:13 PM
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General
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Join Date: May 2004
Location: Seattle, WA
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Re: Dom 3 DB: Units, Weapons, Armor
Thanks edi!
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February 23rd, 2007, 06:59 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: Dom 3 DB: Units, Weapons, Armor
Way cool. Especially the "you can test" tidbit you just mentioned. Maybe you could create a tab for "testing" with the formulas and blank fields and instructions for the next edition (just brain farting, dont know if thats easy or not)
Im downloading the new (free open-source) Office Suite so I can make a new webby version of your database and make it available at www.Dom3minions.com/docs
Gandalf Parker
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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February 24th, 2007, 05:40 AM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
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Re: Dom 3 DB: Units, Weapons, Armor
Doesn't work like that, Gandalf. If you need to test modding of existing units, you change their stats in the base unit page and the results show on the display page. For new units, you essentially do the same, except you just add them into the empty rows on the base page and then add their ID numbers to the ID column on the display page and then use the spreadsheet's formula replication ability by drag-extending the cell formulas downwards. It'll increment the relevant indexes automatically that way.
Doing a separate test page would be much too much hassle and would only disproportionately increase the file size to no gain. An instructions page on the otehr hand would just have text in a few cells, much like the glossary, so adding that wouldn't be a problem. As for the next edition, not until there is a new patch or I get source code access for things like ressize, base rescost, accurate summon numbers, icearmor increments, misfortune-prevention and healing percentages and such.
Some of the current info is somewhat unreliable, healing numbers for all but the Arco priestess are conjecture and guesses, the luck percentage to prevent misfortune is guesswork based on descriptions and entries marked with * in e.g. battle summons are something that has not been tested out to see what exactly and how much is summoned.
Edi
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February 24th, 2007, 02:20 PM
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Sergeant
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Join Date: Nov 2003
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Re: Dom 3 DB: Units, Weapons, Armor
What application can read this ODS file? MS Excel doesn't recognize it.
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February 24th, 2007, 02:30 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
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Thanked 479 Times in 326 Posts
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Re: Dom 3 DB: Units, Weapons, Armor
Its the multi-platform free open source version alternative to the MS Suite. Instead of hundreds of dollars for Word, Excell, Access, Power Point, etc etc. Its called Open Office and is available at www.openoffice.org
I consider it more appropriate for a multi platform game like this to do important documents in multi platform formats (even though I do have the MS programs)
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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