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December 28th, 2001, 09:17 PM
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Corporal
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Join Date: Apr 2001
Location: Indianapolis IN, USA
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Re: Stellar Manipulation
Hrmm. I think I'll blow up every system surrounding my "core"- a group that represents my principal resources, etc. . . and see if I *ever* see an AI player show up. Interesting point there, I didn't know that the AI wasn't able to think about an area. . . I noticed it was overly preoccupied with individual systems(although it's not as flawed as MOOII's AI, which could be tricked into attacking the same system over and over again).
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December 29th, 2001, 01:23 AM
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General
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Join Date: Aug 2000
Location: Ohio, USA
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Re: Stellar Manipulation
quote: Originally posted by Argh:
Hrmm. I think I'll blow up every system surrounding my "core"- a group that represents my principal resources, etc. . . and see if I *ever* see an AI player show up. Interesting point there, I didn't know that the AI wasn't able to think about an area. . . I noticed it was overly preoccupied with individual systems(although it's not as flawed as MOOII's AI, which could be tricked into attacking the same system over and over again).
One of the funniest tricks in MOO II was possible with telepaths. Send a cruiser to take a planet, and it's not too difficult early in the game for a cruiser or two to do this, then the AI sends a fleet to take it back. Before it arrives GIVE the planet to another AI you want to get the first AI into a war with. Fleet arrives to 'take back' the planet -- instant war between the two AIs. 
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January 2nd, 2002, 12:49 PM
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Captain
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Join Date: May 2001
Location: Nairobi, Kenya
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Re: Stellar Manipulation
Geoschmo,
Just checking. When you say the strategy of “fleeting with supply ships”, do you mean building the big ugly ships that do nothing except carry supplies and solar panels? These then get added to your fighting fleets to provide the supplies.
Basically, I am fishing for a new strategy and was wondering if you had something special up your sleeve.
Too bad I am 8-10 time zones ahead of you, I also worked New Year’s Eve and would have loved to knock out twenty or so turns. That is always the worst bit of a game and to get over it I have had to arrange get out of bed early while my friends back home stay up late. Somehow, they never want to get up early and let me stay late…
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January 3rd, 2002, 02:16 AM
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Corporal
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Join Date: May 2001
Location: Sydney, Australia
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Re: Stellar Manipulation
quote: Originally posted by Saxon:
Just checking. When you say the strategy of “fleeting with supply ships”, do you mean building the big ugly ships that do nothing except carry supplies and solar panels? These then get added to your fighting fleets to provide the supplies.
…
I am certain Geo meant supply ships of the sort you mention, they become an absolute neccesity when distance is involved, and also because attacking a fleet or planet uses up supplies thru weapons fire, so unless you want your fleet to become sitting ducks in the middle of enemy territory you need to resupply them somehow.
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January 3rd, 2002, 02:21 AM
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National Security Advisor
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Join Date: Jan 2001
Location: Ohio
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Re: Stellar Manipulation
Yep, you got it. Nothing fancy involved. Even in a low tech part of the game it's easy enough to build a couple ships with all supply bays and include them in your fleets. It greatly extends the distance your attack fleets can roam, and they are cheap to build.
It's something the AI doesn't seem to be able to handle.
Geoschmo
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January 2nd, 2002, 05:47 PM
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Brigadier General
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Join Date: Sep 2000
Location: Frankfurt, Germany
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Re: Stellar Manipulation
quote: Originally posted by geoschmo:
It's something the AI doesn't seem to be able to handle.
Wait for the SE4G TDM-Races. 
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January 2nd, 2002, 09:47 PM
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BANNED USER
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Join Date: Nov 2001
Location: Near Boston, MA, USA
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Re: Stellar Manipulation
Another strategy for the "Fleet Oilier" is to keep one or two at Re-supply Depots on the periphery of your empire. Their purpose is to go out to meet incoming ships that have "over extended themselves", (not that I ever make that mistake).
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