.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old December 29th, 2001, 05:34 PM

Baron Munchausen Baron Munchausen is offline
General
 
Join Date: Aug 2000
Location: Ohio, USA
Posts: 4,323
Thanks: 0
Thanked 0 Times in 0 Posts
Baron Munchausen is on a distinguished road
Default Re: Troops

Geo, I want it to be harder to knock out the WPs with PLANETARY WEAPONS just like I want it to be harder to kill population with STANDARD weapons. Specialization, see? The current system is not sophisticated enough to allow both. It's one or the other.

With these suggested changes you would need a coordinated strategy to completely destroy a planet. If planetary weapons were then made large and expensive the incentive to use troops would increase. The typical 'raid' by a normally armed ship could then knock out units in planetary cargo and kill some pop but probably not wipe out an entire colony unless it was a new one.
Reply With Quote
  #2  
Old December 29th, 2001, 06:23 PM

Argh Argh is offline
Corporal
 
Join Date: Apr 2001
Location: Indianapolis IN, USA
Posts: 110
Thanks: 0
Thanked 0 Times in 0 Posts
Argh is on a distinguished road
Default Re: Troops

Personally, I'd aim for a scenario where standard weapons would be close to useless for killing pop, myself. Most of the standard weapons are beams and such- not the things you'd use to kill people with- and I think that we have to assume that, in the far-flung future of SE:IV that they arrived at some good method of preventing folks from just dropping a lot of nuclear bombs all over the planet. . . maybe the solution isn't to prevent easy glassing with Planetary weapons, but to make the cost so horrendous in terms of damage to the planet that it's just not worth it when you do the math. Plus, I'd make Planetary arms pretty darn expensive.
__________________
** The Web's a global school. I've come here to become a better human- what's [i]your</i] objective? **
Reply With Quote
  #3  
Old December 29th, 2001, 07:52 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Troops

To help with the "want to have more troop-troop battles", try Phased planetary shields.
Troops land despite shields, and can then fight against the as-yet-unnapalmed defending troops.
Reply With Quote
  #4  
Old December 29th, 2001, 10:07 PM
geoschmo's Avatar

geoschmo geoschmo is offline
National Security Advisor
 
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
geoschmo is on a distinguished road
Default Re: Troops

quote:
Originally posted by Baron Munchausen:
Geo, I want it to be harder to knock out the WPs with PLANETARY WEAPONS just like I want it to be harder to kill population with STANDARD weapons. Specialization, see? The current system is not sophisticated enough to allow both. It's one or the other.


Actually I think it is doable with the current system. We could make the planetary weapons "population only" as SJ suggested, but raise their damage way up. Then raise the "damage to kill population" and your standard weapos won't be able to do much to population, unlees you have a lot of them. And they would wipe out the cargo first anyway, which is the intention. Increase the cost of the planetary weapons to discourage their use, and you have a planet that requires a comined arms fleet to take it. Standard weapons to take out the defenses, and troops to conquer the population.

Raise the number of militia and their effectiveness so you need more troops to conquer a planet, especially a homeworld.

We could also come up with a slew of platform only weapons that have longer range and more structure tonnage to make them a little tougher to knock out.

And as Argh suggested make the cost for glassing a planet intolerable. Change the "Planet Value Percent Loss After Owner Death" to a high number. It's only 10 percent now. Make it 75 or even higher. So if you decide to glass the planet (or accidentally glass a small one ) it will be useless for any kind of resource production. We could even make all the planetary wepons decrese planetry conditions as well.

These changes might encourage the use of smart bombs too. Does anyone use them now? This will make it very hard to knock out facilities without them.

I like all these ideas. I might put this together in a mod. Anybody have a suggestion for a name?

Geoschmo
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
Reply With Quote
  #5  
Old December 29th, 2001, 10:13 PM
geoschmo's Avatar

geoschmo geoschmo is offline
National Security Advisor
 
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
geoschmo is on a distinguished road
Default Re: Troops

quote:
Originally posted by suicide_junkie:
To help with the "want to have more troop-troop battles", try Phased planetary shields.
Troops land despite shields, and can then fight against the as-yet-unnapalmed defending troops.

This would be cool for tactical combat, but combined with the other changes it would make conquering a planet in strategic combat almost impossible, since the troop ship won't approachuntil the weapons are gone. Unless the shilds aren't that strong I guess.

IMHO rasing the effectiveness of the militia would work fine. We don't really need actuall unit-unit battles do we?

Geoschmo
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
Reply With Quote
  #6  
Old December 30th, 2001, 09:13 AM
Q's Avatar

Q Q is offline
Colonel
 
Join Date: Jan 2001
Posts: 1,661
Thanks: 0
Thanked 0 Times in 0 Posts
Q is on a distinguished road
Default Re: Troops

quote:
Originally posted by suicide_junkie:
To help with the "want to have more troop-troop battles", try Phased planetary shields.
Troops land despite shields, and can then fight against the as-yet-unnapalmed defending troops.



I was not aware that there are Phased planetary shields, because if IIRC the planetary shield ability is only normal shields. Or do you mean weapon platforms with phased shields only?
Reply With Quote
  #7  
Old December 30th, 2001, 05:00 PM

Baron Munchausen Baron Munchausen is offline
General
 
Join Date: Aug 2000
Location: Ohio, USA
Posts: 4,323
Thanks: 0
Thanked 0 Times in 0 Posts
Baron Munchausen is on a distinguished road
Default Re: Troops

quote:
Originally posted by geoschmo:
This would be cool for tactical combat, but combined with the other changes it would make conquering a planet in strategic combat almost impossible, since the troop ship won't approachuntil the weapons are gone. Unless the shilds aren't that strong I guess.

IMHO rasing the effectiveness of the militia would work fine. We don't really need actuall unit-unit battles do we?

Geoschmo



Yes, we need unit-to-unit battles. It's absurd to imagine that you could destroy every single tank on the shore with bombardment from ships and then land your own tanks unopposed. There are all sorts of ways to hide and disguise a tank from long-range attack. But in SE it is assumed that when you hit a planet you always hit something functional, so you can wipe out every single unit on the surface of a planet from space. There ought to be a way for troops to survive bombardment as effectively as militia.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:58 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.