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February 25th, 2007, 07:30 PM
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First Lieutenant
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Join Date: Oct 2006
Location: East Norriton, PA
Posts: 744
Thanks: 3
Thanked 1 Time in 1 Post
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Re: Update
I am only blood 7. Even if I could manage blood 8, My mages burn my slaves to death, and the mages themeselves dont last longer than a round or two :/.
Shovah, i am not saying that it isnt fun for others to make an SC, but in all seriousness, it doesnt require as much thought as you say. What I am saying is that I wish Dominions was more about troops and tactics, and less about spell/item combinations. I tried wishing for that, and it didn't work. Worst 100 pearls ever spent  .
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February 26th, 2007, 10:16 AM
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Major
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Join Date: Dec 2006
Posts: 1,226
Thanks: 12
Thanked 86 Times in 48 Posts
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Re: Update
Life for a life is range 100 though, so neither the slaves or the mages need to last longer than 1 round to get that to work.
Anyhow, even if you can't pull it off this game, it is a viable counter to an SC, which I'm assuming is at least a conjuration 8 chassis, likely with construction 6 or 8 items on top of it, so there's research parity there, to address the more general concern of SCs killing the game. They're powerful, even nearly unstoppable, but so are a lot of other, easier tactics earlier in the game...a few hundred archers with flaming arrows is pretty brutal, and ask any Ulm player what it's like to start next to a nation with elephants. As I said to one of my friends regarding elephant rushing: "Recruiting units and telling them to attack is not a 'tactic'"
Maybe I'll change my mind on the balance issue once I run into whatever Caelum's tossing around though, we'll see.
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February 26th, 2007, 11:50 AM
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First Lieutenant
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Join Date: Oct 2006
Location: East Norriton, PA
Posts: 744
Thanks: 3
Thanked 1 Time in 1 Post
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Re: Update
Hehe, I woke up this morning and realized that I had made a terrible mistake. So i jumped on my computer as quickly as possible to try and fix it before the host. The dreaded downloading turn bar showed up and I knew it was over.
So I am now out of the game completely. I will probably go AI in a turn or two, after I use up the rest of my blood slaves harassing caelum.
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February 28th, 2007, 10:41 PM
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First Lieutenant
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Join Date: Oct 2006
Location: East Norriton, PA
Posts: 744
Thanks: 3
Thanked 1 Time in 1 Post
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Re: Update
Caelum, how did you get youre water queen to have such high regen?
It says she should have UnderWater regen of 70. But she seems to be getting this on land. Is this a bug? She has 90% regen, on land, as far as I can see.
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March 1st, 2007, 02:34 PM
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Major
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Join Date: Sep 2005
Posts: 1,122
Thanks: 5
Thanked 2 Times in 2 Posts
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Re: Update
I'm pretty certain that two out of three water queens comes with 90% regen.
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March 1st, 2007, 05:32 PM
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Private
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Join Date: Oct 2006
Location: Sweden
Posts: 8
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Update
Finally have I defeated a shinuyaman army!
Even though I will lose badly in the end atleast I have inflicted some casualities before I'm gone.
Felt good considering my humiliating loss in the first clash.
Arcoscephale will fight until the end!
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March 1st, 2007, 06:45 PM
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First Lieutenant
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Join Date: Oct 2006
Location: East Norriton, PA
Posts: 744
Thanks: 3
Thanked 1 Time in 1 Post
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Re: Update
It is a bug though, that they retain their regen outside of the water, right? The book says they have "UW regeneration". Seems kind of weird that a being made out of water would regenerate so fast on the hot dry land of abysia  .
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