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Old December 30th, 2001, 03:05 PM

shino6 shino6 is offline
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Default Re: Multiple planet captures

quote:
Originally posted by Q:
Shino if you have the savegame file or you can recreate the situation you should mail it to MM.


I do not think I still have the turn file. The scenario should be easy enough to recreate...

Player X controls main planet and is partnered with Player Z.

Player Y controls moon orbitting Player X's planet and is friendly (non-war/intercourse) to X, but is at war with Z.

Player Z attacks Player Y's planet with a small fleet and a single transport filled with troops.

Player X's and Y's planets have no ships, troops, or weapons platforms.

Now, if what Phoenix is saying is true, every single time this happens I will have no choice but to bombard/capture both planets if I am Z and I want to assault Y. I suppose this is a valid tactic for Player Y but personally I would rather the combat system be more flexible and grace my fleet commanders with intelligence enough to distinguish between two terrestrial bodies of differing nationalities. I can understand if there were military forces hovering over both planet and moon, but both these worlds were undefended.

- Shino6
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Old December 31st, 2001, 06:03 AM
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Will Will is offline
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Default Re: Multiple planet captures

Ah, I guess I didn't read the "partnered" in your post

I'm pretty sure combat can have more than one side, however (Combat Simulator has 10, after all). It would be a really wierd situation if three -- or more -- sides that are all at war with each other go into combat, and are basically put on teams!

Like Q said, try to recreate the situation. Even better, have a beta tester do it for Gold.

Oh, and you should probably gift the planet back

--edit: #%@! sig...

[ 31 December 2001: Message edited by: Will ]

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