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  #1  
Old February 27th, 2007, 03:45 PM

Ironhawk Ironhawk is offline
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Default Re: The Quick and The Dead (Accelerated Start) [OP

Quote:
Rathar said:
The only thing I lack is truly sufficient amounts of gems/slaves etc to fuel my theoretical capabilities.
Yeah I am finding this also. Its so odd, with 65 sites I thought that I would be swimming in magic sites. But my gem income is only average. Perhaps we should push it up to 70 (can you even go to 75?) in the next game.

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I'm building lots of indy priests how 'bout you?!
Hahahah yeah I just built my first temple in an indy province. The indy priests will be coming soon
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  #2  
Old February 27th, 2007, 04:13 PM

Rathar Rathar is offline
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Default Re: The Quick and The Dead (Accelerated Start) [OP

Yikes! Looks like I may be the first to go down..

Midgaard just boated in 585 troops to my capitol.! Anyone with artillery is greatly encouraged to test it out on region 146!!

Oh and his wyrm god is all alone underwater in 161.

Rathar
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  #3  
Old February 27th, 2007, 04:14 PM

Ironhawk Ironhawk is offline
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Default Re: The Quick and The Dead (Accelerated Start) [OP

I agree with calmon about the starting gem idea. It might unbalance things somewhat. But if bumping up the sites number doesnt fix it, it seems worth exploring the idea a little.

So, you can't directly mod gems into a player's starting treasury as far as I know. But, there are a couple of things you could do tho. The first thing that springs to mind would be to give each player one or more gem-generator items.

Another idea would to mod in a special magic site that produces.... say 1 gem of each type? And add that to each players capital.
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Old February 27th, 2007, 06:14 PM
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FAJ FAJ is offline
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Default Re: The Quick and The Dead (Accelerated Start) [OP

I like the relitivly low gem count. Puts more emphasis on building different troop types and using combinations of archers, infantry cavelry etc instead of all your strategy going into a handful of mages and their abilities.
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  #5  
Old February 27th, 2007, 07:08 PM
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Default Re: The Quick and The Dead (Accelerated Start) [OP

Ugh... How did Caelum make the comeback of the century? That army of mammoths and seraphs (or whatever) is ridiculous.
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Old February 28th, 2007, 02:47 AM

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Default Re: The Quick and The Dead (Accelerated Start) [OP

Arcoscephale and Ulm will burn. They chose that path over a year ago. Both nations shall experience the same mercy I faced.

--Gabrielle, High Avatar of Caelum
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Old February 28th, 2007, 01:50 PM

Rathar Rathar is offline
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Default Re: The Quick and The Dead (Accelerated Start) [OP

Dear Midgaard,

On this side of the ocean there is only starvation, disease, and death.

Please to go home.

Rathar
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  #8  
Old February 28th, 2007, 03:28 PM

Ironhawk Ironhawk is offline
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Default Re: The Quick and The Dead (Accelerated Start) [OP

Hahaha, no chance rathar I was hoping for a short, brutal war - but I will settle for a long bloody one. You put up a smashing defense at your capital, for which I salute you. But it was your walls that saved you. When you face me on the field I will crush you, Wailing Winds or not.
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  #9  
Old March 1st, 2007, 03:06 AM

Rathar Rathar is offline
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Default Re: The Quick and The Dead (Accelerated Start) [OP

Bah, my walls did nothing as my valiant troops marched right out of the gates first thing! Sigh.. So hard to time/space a gate defense..

Rathar
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