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February 28th, 2007, 04:23 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
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Re: Conceptual Balance Mod (and readme file) 1.00
I looked in the readme and there's a massive and detailed list of every single change,.. yes,.. which is very useful I'm sure. But what would be even more useful for people who haven't been part of the CBM debate would be a summary of the major sweeping changes and a brief rationale for them.
For example, "Indy commanders have all had their prices raised. This is to encourage use of national commanders" or "The resource costs of a great many types of weapon and armor have been increased making resources and castles more important generally" or whatever (I haven't played the mod yet so I don't know, that's just an example). If there was a summary of the broad changes like that it would certainly help people out. It would also help nation makers balance their mods to fit with CBM (as would a rough guide of balance - such as generally light infantry cost 8, heavies cost 10, elite humans 15 etc, base commanders cost 30 not 40, or whatever).
I just think it would be very useful to know the philosophy behind it all (a little more than just "to improve balance") as well as the specifics.
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February 28th, 2007, 08:43 AM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
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Re: Conceptual Balance Mod (and readme file) 1.00
Yeah, I really agree with Sombre here. I downloaded the mod, scanned the readme, and for the moment gave up. I'd still consider playing with it, but it would be really nice to have a general idea of what the mod's changed.
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March 2nd, 2007, 02:27 PM
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Major
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Join Date: Aug 2004
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Re: Conceptual Balance Mod (and readme file) 1.00
I've been following and using these mods for a while, though I'm not considered a very "hardcore" player. I could work something up and have QM look at it, since I know he's pretty busy. Is anyone else working on something like this, or should I go ahead and start writing?
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March 2nd, 2007, 03:52 PM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
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Re: Conceptual Balance Mod (and readme file) 1.00
Go on ahead. I was the one who did the original readme files for the Dom2 CB mod series, but I've got my hands full with the bug thread management at the moment and I still haven't gotten around to updating Faerun 283 and 424 for Dom3.
Never mind actually playing the game...
Edi
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March 15th, 2007, 09:44 AM
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BANNED USER
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Join Date: Feb 2007
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Re: Conceptual Balance Mod (and readme file) 1.00
Any progress on some sort of rationale/guide to changes?
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March 15th, 2007, 02:59 PM
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Major
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Join Date: Sep 2005
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Re: Conceptual Balance Mod (and readme file) 1.00
am I the only one who thinks the demon bane should have 2x damage vs demons?
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March 17th, 2007, 05:25 AM
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Second Lieutenant
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Join Date: Dec 2003
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Re: Conceptual Balance Mod (and readme file) 1.00
Quote:
Wish said:
am I the only one who thinks the demon bane should have 2x damage vs demons?
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Is my manual wrong to say it already does that, or was it removed in cb?
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