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  #1  
Old February 28th, 2007, 08:46 PM

aegisx aegisx is offline
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Default Re: Multiplayer games

It seems populations really don't use much in the way of resources. Upping these values seems like it would make resources be a part of the game. Right now, they don't seem to be much of a limiting factor.
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Old February 28th, 2007, 08:51 PM

aegisx aegisx is offline
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Default Re: Multiplayer games

In fact, populations do not use minerals or radioactives.
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Old February 28th, 2007, 09:41 PM
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Default Re: Multiplayer games

I believe resources are only not limiting in Large, long-term games and in short games, with the small amount of planets at least 30-50% of your resources are going to maintaining your facilities and defense.
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Old February 28th, 2007, 09:54 PM

aegisx aegisx is offline
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Default Re: Multiplayer games

It doesn't seem to really matter though, as players are able to to get 80 colonies in 30 turns and a few hundred thousand rp's. Resources don't seem to limit rushing tactics.
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Old March 1st, 2007, 09:05 AM

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Default Re: Multiplayer games

Does GG prevent that type of massive expansion?
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  #6  
Old March 1st, 2007, 09:49 AM
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Default Re: Multiplayer games

It dosen't *prevent* it, but it does limit the usefulness of such a tactic.

For example, it does take a while to build up infrastructure on your colonies. The quick and cheap facilities are pretty weak.
You also don't really have a problem with build rate, since if build rate is an issue, you just notch down the size of the ships you're building to take advantage of the "Build Time = size squared".

In short, your homeworld can pretty much do most of everything on its own if nessesary. Colonies are an investment, not a license to print money.
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Old March 1st, 2007, 10:08 AM

aegisx aegisx is offline
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Default Re: Multiplayer games

I'll have to try out the rushing tactics on it. I am really looking for a slower multiplayer game that doesn't require a mad rush to win.
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