|
|
|
|
 |

February 28th, 2007, 08:46 PM
|
|
Second Lieutenant
|
|
Join Date: Sep 2006
Posts: 482
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Multiplayer games
It seems populations really don't use much in the way of resources. Upping these values seems like it would make resources be a part of the game. Right now, they don't seem to be much of a limiting factor.
|

February 28th, 2007, 08:51 PM
|
|
Second Lieutenant
|
|
Join Date: Sep 2006
Posts: 482
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Multiplayer games
In fact, populations do not use minerals or radioactives.
|

February 28th, 2007, 09:41 PM
|
 |
Sergeant
|
|
Join Date: Jan 2007
Posts: 323
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Multiplayer games
I believe resources are only not limiting in Large, long-term games and in short games, with the small amount of planets at least 30-50% of your resources are going to maintaining your facilities and defense.
|

February 28th, 2007, 09:54 PM
|
|
Second Lieutenant
|
|
Join Date: Sep 2006
Posts: 482
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Multiplayer games
It doesn't seem to really matter though, as players are able to to get 80 colonies in 30 turns and a few hundred thousand rp's. Resources don't seem to limit rushing tactics.
|

March 1st, 2007, 09:05 AM
|
|
Second Lieutenant
|
|
Join Date: Sep 2006
Posts: 482
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Multiplayer games
Does GG prevent that type of massive expansion?
|

March 1st, 2007, 09:49 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: Multiplayer games
It dosen't *prevent* it, but it does limit the usefulness of such a tactic.
For example, it does take a while to build up infrastructure on your colonies. The quick and cheap facilities are pretty weak.
You also don't really have a problem with build rate, since if build rate is an issue, you just notch down the size of the ships you're building to take advantage of the "Build Time = size squared".
In short, your homeworld can pretty much do most of everything on its own if nessesary. Colonies are an investment, not a license to print money.
__________________
Things you want:
|

March 1st, 2007, 10:08 AM
|
|
Second Lieutenant
|
|
Join Date: Sep 2006
Posts: 482
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Multiplayer games
I'll have to try out the rushing tactics on it. I am really looking for a slower multiplayer game that doesn't require a mad rush to win.
|
| Thread Tools |
|
|
| Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|