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March 1st, 2007, 02:25 AM
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Major General
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Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
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Re: Is it just me or is Hellheim troops way to str
200-300 units? That's a lot of vanir.
Air spells are not great for damage output. Thunderstrike is nice, but yeah, it isn't going to be decisive. If you want decisive impact from zaps, you want fire or water.
If you want good use out of your air magic - go into alteration. Wind Guide makes a *huge* difference in the effectiveness of your archers - they hit roughly twice as often, in my experience. Of course, you only need that once per army.
Phantasmal Army is also a great spell. If you can get ten guys to cast that (which you should, if you're facing up against 200-300 helhirdlings), that's a whopping 250 guys. They're not great units individually, but they can pin the helhirdlings down (especially with no fire bless) while your real units pepper them with wind-guided arrows.
Other than that, the evocation that really shines against glamour armies is freezing mist. You don't care much about the damage that it deals, but it pops their glamour. You may need to put water-boosting items on your guys before they can cast it, though.
Magic has to be used situationally - if you're not familiar with the magic list, it can seem pretty useless. Unlike in dom2, you don't just grab a bunch of guys and tell them to hurl lightning bolt - you can still do that, but in dom3 it generally isn't cost effective (but it depends on who you are fighting.)
If you can get science fiction levels of magic, note that many of your units are lightning immune. If you switch to an entire army of Storm Guard, and give a few of your eagle kings a stack of air gems each, they can shoot shimmering fields, which is a spell that really will kill an entire army of Vanir all by itself.
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If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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March 1st, 2007, 05:14 AM
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Major
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Join Date: Nov 2003
Location: Finland
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Re: Is it just me or is Hellheim troops way to str
I think something people will often overlook is that Helheim and Vanheim don't just have very powerful units, but they also have the best stealth abilities in the game. Better than Pangaea, which is supposed to be the great stealth nation.
It's not necessary to use that power when you can dominate the battlefield, but it's there, and having some extra special strategy cooked up that can beat an army of Vanir will help only if they all gather up into a nice bunch for you to kill.
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Great indebtedness does not make men grateful, but vengeful; and if a little charity is not forgotten, it turns into a gnawing worm.
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March 1st, 2007, 05:29 AM
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Major
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Join Date: Jan 2006
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Re: Is it just me or is Hellheim troops way to str
Only their sacreds really. Come early mid game, a good Helheim player at war with you will literally be all over your empire except where your main army is. Standard anti raiding squads won't work because Helheim raiders crushes them. You can tell you're fighting a good helheim when your chokepoints simply don't work. Between flying Dis + Valk raiders with stealthy helherdlings, it's a toughie for most nations. Especially if research is kept at standard pace. Evocation spells DO work, but as the above poster, the harder part is actually catching them in the act. Caelum is actually pretty strong, lightning bolt => thunder strike is a legitimate counter against Helheim as well as your standard mammoth/wingless group to hold them off.
Judging from your dismissal of magic though, that is probably why you're having trouble. As numerous people pointed out in this thread, magic plays a very large part of this game. In fact, the reason you're probably having a tough time is because you're dismissing it so easily. Especially because Caelum is a magic nation!
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March 2nd, 2007, 07:34 AM
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Captain
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Join Date: May 2001
Location: Nairobi, Kenya
Posts: 901
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Re: Is it just me or is Hellheim troops way to str
Yrkoon,
Nice use of Tangle Vines, I didn’t know about the defense cutting in half effect. It explains how I once killed an enemy dragon that was trying to route. Held down and defense in half, it was my PD that killed them!
Nature One is also pretty easy to get, especially on independents, so it is open to most nations. I agree that Vine Arrow is not as good, but if you give plain commanders the vine arrow bow and add it to the Tangle Vines, it adds up.
KissBlade,
Thanks for clarifying, that makes sense.
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March 2nd, 2007, 09:31 AM
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Corporal
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Join Date: Jan 2007
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Re: Is it just me or is Hellheim troops way to str
Saxon,
routing units also get a -4 penalty to defense, so with the vines on top of that, that dragon must have been very very easy to hit.
As for helheim/vanheim, anything that reduces their defense is good too. I think earth meld does it. Numbness does it to for sure (-3 def, -3 att). There must be more spells that would work as well.
But tangle vines is really great and easy to 1) research and 2) find casters to use it
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March 1st, 2007, 10:54 PM
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Corporal
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Join Date: Jan 2007
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Re: Is it just me or is Hellheim troops way to str
Quote:
DrPraetorious said:
200-300 units? That's a lot of vanir.
Air spells are not great for damage output. Thunderstrike is nice, but yeah, it isn't going to be decisive. If you want decisive impact from zaps, you want fire or water.
If you want good use out of your air magic - go into alteration. Wind Guide makes a *huge* difference in the effectiveness of your archers - they hit roughly twice as often, in my experience. Of course, you only need that once per army.
Phantasmal Army is also a great spell. If you can get ten guys to cast that (which you should, if you're facing up against 200-300 helhirdlings), that's a whopping 250 guys. They're not great units individually, but they can pin the helhirdlings down (especially with no fire bless) while your real units pepper them with wind-guided arrows.
Other than that, the evocation that really shines against glamour armies is freezing mist. You don't care much about the damage that it deals, but it pops their glamour. You may need to put water-boosting items on your guys before they can cast it, though.
Magic has to be used situationally - if you're not familiar with the magic list, it can seem pretty useless. Unlike in dom2, you don't just grab a bunch of guys and tell them to hurl lightning bolt - you can still do that, but in dom3 it generally isn't cost effective (but it depends on who you are fighting.)
If you can get science fiction levels of magic, note that many of your units are lightning immune. If you switch to an entire army of Storm Guard, and give a few of your eagle kings a stack of air gems each, they can shoot shimmering fields, which is a spell that really will kill an entire army of Vanir all by itself.
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thanks for the advice with the archers, I will try that... BUT in my experience archers just dont do much damage due to the fact heavily armored troops can shrug off their arrows with ease... Almost all of Hellheims troops have pretty good armor
Do you find archers are useful even against more heavily armored foes?
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March 2nd, 2007, 01:13 AM
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Second Lieutenant
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Join Date: Apr 2004
Location: Ohio
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Re: Is it just me or is Hellheim troops way to str
Thunderstrike should be very effective. You just need lots of chaff. Try something like Aim (or better windguide) then Thunderstrike x 3 and retreat. Spread enough chaff around to delay his troops. If you are blasting Helherding ranks you are popping 100 gold per thunderstrike hit. As long as your Eagle Kings survive you can throw away 20-30-40 archers (2-400 gold) you will do far more damage.
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March 2nd, 2007, 01:32 AM
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Major
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Join Date: Jan 2006
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Re: Is it just me or is Hellheim troops way to str
I should point out another reason Helheim was considered overpowered before was because of the recruitment bug.
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March 2nd, 2007, 09:54 PM
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Corporal
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Join Date: Jan 2007
Posts: 57
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Re: Is it just me or is Hellheim troops way to str
Quote:
Maltrease said:
Thunderstrike should be very effective. You just need lots of chaff. Try something like Aim (or better windguide) then Thunderstrike x 3 and retreat. Spread enough chaff around to delay his troops. If you are blasting Helherding ranks you are popping 100 gold per thunderstrike hit. As long as your Eagle Kings survive you can throw away 20-30-40 archers (2-400 gold) you will do far more damage.
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retreating with hit and run is actually something I have not tried much of at all...
could someone point out to me the strengths of doing this and perhaps some techniques...
is it very effective overall?
thanks!
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