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December 13th, 2008, 07:01 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
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Re: Ulm Reborn v.1.5 READY TO GO
That's a KO sprite, not one of mine. It's just the MA Ulm black steel plate hammer guy.
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December 13th, 2008, 04:50 PM
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BANNED USER
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Join Date: Jul 2008
Location: Tacoma WA, USA
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Re: Ulm Reborn v.1.5 READY TO GO
My bad then.
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December 13th, 2008, 06:18 PM
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Lieutenant General
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Join Date: Sep 2007
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Re: Ulm Reborn v.1.5 READY TO GO
Well KO's bad.. unless you made it for KO 
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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June 12th, 2009, 08:22 PM
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Private
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Join Date: Apr 2009
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Re: Ulm Reborn v.1.5 READY TO GO
*Casts Thread Necromancy*
Sombre, I'd be surprised if you continued to update this, given the other projects you have going on, but seeing as how you've been a little more active recently, I thought I'd send a bug-report your way.
BUG
Host of the Aufklarung costs 0 pearls. This means all my white priests can auto-summon Sternkind until the cows come home. Not sure how expensive you intended the spell to be, but it summons what, 30 Sternkind? Messengers costs 13 pearls for 8, so 50 pearls-ish? 8/13 = ~.66 Sternkind per gem, at 30/50 your .60 Sternkind per gem. The price increase would be made up by the mage-turn savings.
(And I thought my current game would be easy when I found the Ultimate Gateway...now I have half price acashic & national summons, and free flying blessables...mwahaha!)
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June 13th, 2009, 05:56 PM
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BANNED USER
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Re: Ulm Reborn v.1.7 - Updated 13th June 2009
I have updated Ulm Reborn to v1.7
It was refreshing to go back and work on Ulm Reborn a little bit, just making sure everything was working. I played a quick SP game with them and my E9 reborn guard ended up facing hordes of ermor backed by my priests and thugs - it was pretty cool.
Here's the change log. What I bothered to write down anyway.
-- version 1.7
-- TWEAK - Sturmheld and Sternheld now H1 priests
-- TWEAK - White Priests no longer martial leaders
-- FIX - Fixed Host of Aufklarung cost
-- TWEAK - Gave Black Steel Helmet and Black Steel Kite Shield to appropriate commanders
-- TWEAK - Added the CBM Warhorse hoof and used it for cavalry units instead of hoof. I agree with that CBM change and want to unify this vanilla mod and the CBM version
-- TWEAK - Removed armour piercing from spirit Hammers and reduced damage, making them useful almost only against demons and undead, which is fine
-- TWEAK - Removed some of the copystatting
--- version 1.6
-- FIX - Gave Reborn Lord a helment
-- TWEAK - Increased precision for punish the unjust spell
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June 14th, 2009, 01:41 AM
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Private
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Join Date: Apr 2009
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Re: Ulm Reborn v.1.7 - Updated 13th June 2009
Thanks for the update, Sombre! I was having a blast with the nation - the cost bug was the only thing I found to complain about, actually. (Well that and not having enough astral pearls in LA to summon my dudes...but that's pretty standard).
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June 14th, 2009, 11:01 AM
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General
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Join Date: Oct 2007
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Re: Ulm Reborn v.1.7 - Updated 13th June 2009
Er, sombre. I hadn't looked at them before now so I don't know for sure what they looked like in previous versions. But I'm going to go ahead and guess you didn't intend for ulm reborn's recruits to have 10 base encumbrance, which for some reason most of them do.
Exceptions are the anchorite (0), Black Templar (5), and the neugeboren guard (3). Commanders are unaffected.
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June 14th, 2009, 12:24 PM
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BANNED USER
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Posts: 5,463
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Re: Ulm Reborn v.1.7 - Updated 13th June 2009
Urgh. This is from removing the copystats. Apparently 10 enc is the default, not 3 like I thought. I'll sort it out and reupload in a couple hours (can't right now).
I'll post here when it's fixed.
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June 14th, 2009, 12:36 PM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
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Re: Ulm Reborn v.1.7b - Updated 14th June 2009
Well I fixed it real quick just now. Because I'm impatient.
So redownload it you jokers.
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The Following User Says Thank You to Sombre For This Useful Post:
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June 15th, 2009, 11:40 PM
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Sergeant
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Join Date: Feb 2007
Location: Northern VA, USA
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Re: Ulm Reborn v.1.7b - Updated 14th June 2009
Thanks for updating this excellent mod, Sombre! You've inspired me to play another game with Ulm Reborn.
Wow ... Hoch-Hammers sure dispatch the undead in a hurry! I started next to LA C'tis, and the silly lizzies think that they can stop me with reanimated soulless. 
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