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  #1  
Old March 2nd, 2007, 05:40 PM
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Aiken Aiken is offline
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Default Re: SEV Beta History starting V1.0

Version 1.29:...
Stock and Balance mod are merging, huh?
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Old March 2nd, 2007, 05:41 PM
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Captain Kwok Captain Kwok is offline
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Default Re: SEV Beta History starting V1.0

Quote:
Aiken said:
Version 1.29:...Stock and Balance mod are merging, huh?
No, Aaron's changes were independent of the mod.
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Old March 2nd, 2007, 09:55 PM
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Default Re: SEV Beta History starting V1.0

It looks like it will be another week plus to the next official patch.

----

The version history for v1.30:
1. Fixed - Moved strings from the AI scripts to constants.
2. Fixed - Fixed some AI issues with incorrect tech names and component names.
3. Fixed - AI will now attempt to add more weapons at the end of vehicle design if there is space remaining.
4. Fixed - Script Parser was not rebuilt with latest function definitions.
5. Fixed - Crystalline Torpedo had incorrect effect name and wasn't displaying in combat.

---

If you're wondering why the list is small this week, in preparing the AI scripts for localized versions, Aaron had to make several files of string constants for all the vehicle, component, facility, etc. names and then replace all the English strings with those constants. The mind-numbing tediousness of that task makes me cold inside...
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Old March 2nd, 2007, 10:18 PM

Raapys Raapys is offline
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Default Re: SEV Beta History starting V1.0

Yah, poor fellow.

Since it's not being released now, does that mean he'll release 1.31?
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Old March 2nd, 2007, 10:24 PM
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Default Re: SEV Beta History starting V1.0

Probably. Aaron is actually away this upcoming week at a conference. So I would assume the patch will not appear before March 12th, if not a tad later.
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