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View Poll Results: How should the SE4X include the Colony Tech Mod 2?
Yes, include the Colony Tech Mod 2. Only make the stock sets compatible. Players can modify any other sets on their own. 0 0%
Yes, include the Colony Tech Mod 2, but also make a select number of non-stock ship sets compatible. 0 0%
Yes, include the Colony Tech Mod 2, but also include a program that will modify ship sets automatically like the program that makes sets compatible with the Pirates & Nomads Mod. 6 75.00%
No, don't include the Colony Tech Mod 2. Incomatibility with downloaded ship sets would be too big a problem. 2 25.00%
Voters: 8. You may not vote on this poll

 
 
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Old March 2nd, 2007, 06:20 PM
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Default Re: SE4X Colonization vs. Compatability Poll

Every version of windows came with at least a few versions of VB runtimes. 2k/xp have something like VB6, or whatever the last non-.NET version was.

Note that there is absolutely no reason why such an application would need a GUI. There is nothing for the user to interact with. All it needs to do is scan through and adapt each set of AI files. A simple command line utility than can be double-clicked in explorer is all that you need. Anything else is a waste of time and overkill, IMO.
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