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  #1  
Old March 2nd, 2007, 11:45 PM
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Default Re: New Mod: Insectoids

The spawns from Queen and Hive Queen are dominion dependent.
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  #2  
Old March 3rd, 2007, 06:35 AM
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Default Re: New Mod: Insectoids

Version 0.06

-Second defense commander changed to Queen (didn't make sense that insects would retreat from their nest)
-Removed Drone's castledef bonus.
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  #3  
Old March 3rd, 2007, 03:54 PM
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Default Re: New Mod: Insectoids

Excellent work as always.

Some thoughts on the balance - when setting a province defense, the drones seem particularly tough compared to militia. Maybe consider setting some "susceptibles", or other balancing? In my test play, setting a province's defense to 20 pretty much took care of any AI attack thus far, particularly as it often provided a Female commander.

Also - maybe a flying SC pretender option? Just a thought.

I like this mod as a thematic break from most of the fantasy-based mods and nations.
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  #4  
Old March 3rd, 2007, 05:36 PM
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Default Re: New Mod: Insectoids

I've lost provinces with the defense of 40, but the drone/soldier/male 20/15/5 setup possibly is too strong. I'll play with the numbers and try to balance it better. This mod is by far my most balanced mod.
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  #5  
Old March 4th, 2007, 08:23 AM
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Default Re: New Mod: Insectoids

Try this version: 1-15, 2-10, 2b-5. That way you will get only drones until defense hits 20.
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  #6  
Old March 5th, 2007, 07:11 AM
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Default Re: New Mod: Insectoids

Version 0.08

-Added Nectids (Underwater Insectoids, so you will have to capture an underwater province first to produce them. The Nectid queen is amphibian so she can live on land. She can also move);
-Other fixes and changes (ex. Hive queen and female inventory fixed).
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  #7  
Old March 7th, 2007, 10:04 AM
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Default Re: New Mod: Insectoids

Small changes to Nectid & Queen Nectid sprites. Lowered Dreadnought's defense.
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