|
|
|
 |

March 3rd, 2007, 05:05 AM
|
 |
Sergeant
|
|
Join Date: Apr 2005
Location: Silent Hill
Posts: 206
Thanks: 0
Thanked 3 Times in 3 Posts
|
|
Turn frequency
Weren't we doing 24-hour turns, with the host set to 48 hours in case someone needed a little leeway because of circumstances? It just seems a little weird that three people all had to go rescue the president's daughter from ninjas simultaneously.
|

March 3rd, 2007, 05:40 AM
|
First Lieutenant
|
|
Join Date: Jan 2004
Location: Berlin, Germany
Posts: 790
Thanks: 7
Thanked 7 Times in 6 Posts
|
|
Re: Turn frequency
Speed is 48 hour + quickhost. I try to do a turn every 24 hours but on weekends its sometimes more difficult especially together with girlfriends birthday 
|

March 3rd, 2007, 06:38 AM
|
 |
Sergeant
|
|
Join Date: Apr 2005
Location: Silent Hill
Posts: 206
Thanks: 0
Thanked 3 Times in 3 Posts
|
|
Re: Turn frequency
Now THAT is a good reason to need a little longer. I hope that she had a good time.
|

March 3rd, 2007, 07:03 AM
|
 |
General
|
|
Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
|
|
Re: Turn frequency
Since there are still alot of players in the game, it's natural that at least one of the players needs 32-48 hours for his turns. But I think the pacing is still good.
|

March 3rd, 2007, 02:51 PM
|
 |
Colonel
|
|
Join Date: Dec 2006
Location: Dallas, Tx
Posts: 1,712
Thanks: 0
Thanked 3 Times in 2 Posts
|
|
Re: Turn frequency
When I started this game I assumed most hosts would be around 36-48 hours with the occasional quicker one (I'm a pessimist - ask for the best expect the worst). My main concern was to avoid stales.
I've been pretty happy with the lack of stales and the relatively consistent 36 hour host times. We are doing better than I thought we would  . This turn has been the exception, but seeing as how I'm in 3 other games it doesn't bother me. Right now it's taking me about an hour to do a single turn here (I take my time managing my trash I suppose) so sometimes I just have to put it off until the next day.
Edit: Wait a second... it hasn't even been 24 hours yet! This turn is going just fine so far  .
|

March 4th, 2007, 05:25 AM
|
 |
Sergeant
|
|
Join Date: Apr 2005
Location: Silent Hill
Posts: 206
Thanks: 0
Thanked 3 Times in 3 Posts
|
|
Re: Turn frequency
Well, that's odd... the game tracker was showing Caelum as the nation that hadn't registered a turn, but now it's Arcoscephale that staled?
|

March 4th, 2007, 06:55 AM
|
 |
Major
|
|
Join Date: Nov 2003
Location: Finland
Posts: 1,050
Thanks: 0
Thanked 2 Times in 2 Posts
|
|
Re: Turn frequency
Abysia has forced us to retreat under the waves, as continuous war against first R'lyeh, and then Man and Abysia was too much even for the proud Atlanteans.
Any nation that goes to war with Man or Abysia in the future will have us as an ally, our only requirement being that we may claim back our coastal home.
__________________
Great indebtedness does not make men grateful, but vengeful; and if a little charity is not forgotten, it turns into a gnawing worm.
|

March 4th, 2007, 07:12 AM
|
 |
General
|
|
Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
|
|
Re: Turn frequency
Quote:
CyborgMoses said:
Well, that's odd... the game tracker was showing Caelum as the nation that hadn't registered a turn, but now it's Arcoscephale that staled?
|
True, not only the script said so, but the ingame tracker showed the same. I guess because of the timer trouble that Velusion has with his VMware hosts that it showed Arco as "missed a turn" (he must have done it immediately after hosting last turn, and the script only checks if that is more than 48 hours ago). When I had a look some hours ago the ingame counter showed 48 hours remaining, too, maybe it has been reset. Why Caelum is shown as only "Turn pending" I don't know, I guess he made his turn in time and that's why the game hosted?
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|