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March 4th, 2007, 12:45 AM
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Second Lieutenant
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Join Date: Feb 2004
Posts: 514
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Re: Effect of Hot/Cold scales
Pretty sure temperature only directly affects warm-blooded units at heat/cold 3. The levels in between affect income and supply, ice armor, heat and chill auras, and all sortsa spells, but do not increase warm-blooded units' encumbrance.
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March 4th, 2007, 01:59 AM
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Corporal
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Join Date: Dec 2003
Location: Buffalo, NY, USA
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Re: Effect of Hot/Cold scales
Yes, +3 heat scale produces a +2 penalty to encumberence to human troops.
Thanks.
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March 4th, 2007, 04:21 AM
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Second Lieutenant
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Join Date: Jan 2007
Location: Osaka, Japan
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Re: Effect of Hot/Cold scales
Regarding hot/cold scales, is it true that they have no impact in water provinces?
__________________
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March 4th, 2007, 04:32 AM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
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Re: Effect of Hot/Cold scales
Yes, it's true. At least it was in Dominions 2 and I have no reason to assume the mechanics were changed.
Cold-blooded creatures suffer encumbrance penalties in heat/cold 0 and colder, i.e. they need heat 1 at the minimum to get no penalties.
It also occurred to me that the mod command #iceprot<bonus> that sets icearmor effects could be used in reverse by applying a negative number to the bonus. So #iceprot -2 would increase armor protection in hot provinces and decrease it in cold provinces.
Edi
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March 4th, 2007, 12:35 PM
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Second Lieutenant
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Join Date: Jul 2004
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Re: Effect of Hot/Cold scales
Quote:
TwoBits said:
Regarding hot/cold scales, is it true that they have no impact in water provinces?
Quote:
Edi said:
Yes, it's true. At least it was in Dominions 2 and I have no reason to assume the mechanics were changed.
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Wow, this is surprising (well, to me, anyhow). Are you saying it has no impact on anything (including economy?), or just that it has no impact on encumbrance?
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March 4th, 2007, 01:30 PM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
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Re: Effect of Hot/Cold scales
No impact on economy or supplies, afaik. This is not mentioned in the manual, but it worked that way in Dom2 and presumably remains so in Dom3. Don't know about encumbrance, it is possible you will get that penalty in the seas.
Edi
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March 4th, 2007, 02:29 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: Effect of Hot/Cold scales
But be aware that it isnt "water nations" but "water" itself which seems to avoid the affects. So your amphibian units will not only take a hit for being on land, but all of the temperature affects also. That takes a weak unit to barely moving. So unless you can be sure of attacking outside of your dominions and then quickly building land units, you can really force yourself into a corner.
Of course for defensive playing, or larger maps, it can be a useful thing to take harsh temps as a water nation.
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