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View Poll Results: Do you play SEV ?
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No, havent played in weeks
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37 |
49.33% |
Each once in a while i start a game
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26 |
34.67% |
Damn man im playing all day !
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12 |
16.00% |
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March 4th, 2007, 05:37 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
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Re: Vote: Who is still playing SEV ?
You can't possibly compare SE5 and MOO3. SE5 has not been abandoned by the developer, and is actively being improved. SE5 did not have the fundamental game design drastically cut and altered in the final stages of development. 
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March 4th, 2007, 07:29 AM
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General
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Join Date: May 2002
Location: Canada
Posts: 3,227
Thanks: 7
Thanked 44 Times in 28 Posts
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Re: Vote: Who is still playing SEV ?
My only question is how many people posting here have 'never' played SE:IV. All the 'UI Issues' seem to stem from comparison to SE4. Like listening to people who are extremely resistant to change. I'm not saying you are wrong to do so. I'm saying that opinions based on comparison are not 'fresh views'.
Personally I find nothing wrong with the UI in terms of functionality. (my only rub is I do not like the SE3 % type of research allocation, I much prefer the way SE4 did it with queues.)
Stats: Since the release of SE5 Aaron has made 656 fixes, changes, and additions. That my friends is allot of hard work. Rest assured Aaron will continue to make changes, additions and fixes for a good long time. He wants this to be the best it can be. (as do we all) but he is just one man. IMHO He puts other developers to shame when it comes to listening to their fans and catering to their wishes.
You can nit pick till the cows come home, or you can let the new design grow on you. SE5 is sooooo much more 'Modable' than SE4. You can tell that Aaron had 'Modding Features' as one of his top priorities. This is a Modder's game come true. It could well have been called "Space Empires Construction Set" (including the basic game engine to build upon).
Anyways, I think you people are judging by comparison and each and every one of you see what you believe is a 'better way to do it' and in seeing this become obsessed fail to see and adapt to the games current state.
Nuf said.
Cheers! 
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March 4th, 2007, 08:07 AM
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Major General
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Join Date: Jan 2004
Location: Germany / Bielefeld
Posts: 2,035
Thanks: 33
Thanked 18 Times in 12 Posts
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Re: Vote: Who is still playing SEV ?
Question is, why was the game released in the first way ?
Should those 656 fixes, changes and addition not be done BEFORE release ?
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March 4th, 2007, 08:30 AM
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Lieutenant Colonel
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Join Date: Mar 2001
Location: Emeryville, CA
Posts: 1,412
Thanks: 0
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Re: Vote: Who is still playing SEV ?
Quote:
Ragnarok-X said:
Question is, why was the game released in the first way ?
Should those 656 fixes, changes and addition not be done BEFORE release ?
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Did you see the anticipation around here leading up to release? It had to be released sometime, and it was released in a form that was at least playable for the most part. At some point you have to decide that you need to ship and can do patches along the way. If we had to wait for every single bug to be tracked down and fixed, then this community would not be what it is, and I might or might not be sitting around with the SEIII community waiting for the 1.0 release of SEIV.
And DEG, I think most of the complaints about the UI are how tedious it made doing simple things. When I had played months ago (around first patch release), SEV had a nasty habit of making me click through multiple dialogs to get anything done. I don't even remember anymore what the actions were that I was trying to do, but in general for UIs, it is best to be able to accomplish common tasks with one click or one keystroke, and reserve the multi-level dialogs for actions that are taken rarely in the game.
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SE4 CODE: A-- Se+++* GdY $?/++ Fr! C++* Css Sf Ai Au- M+ MpN S Ss- RV Pw- Fq-- Nd Rp+ G- Mm++ Bb@ Tcp- L+
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March 4th, 2007, 08:57 AM
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Major General
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Join Date: Jan 2004
Location: Germany / Bielefeld
Posts: 2,035
Thanks: 33
Thanked 18 Times in 12 Posts
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Re: Vote: Who is still playing SEV ?
Quote:
Will said:
Did you see the anticipation around here leading up to release? It had to be released sometime, and it was released in a form that was at least playable for the most part. At some point you have to decide that you need to ship and can do patches along the way. If we had to wait for every single bug to be tracked down and fixed, then this community would not be what it is, and I might or might not be sitting around with the SEIII community waiting for the 1.0 release of SEIV.
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Sure. However, if even a LOT of beta-testers were VERY worried about a release at that time, i think thast should weight more.
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March 4th, 2007, 10:26 AM
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Second Lieutenant
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Join Date: Sep 2006
Posts: 482
Thanks: 0
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Re: Vote: Who is still playing SEV ?
I never played SEIV much, so maybe thats why I don't have a problem with the SEV interface.
As for bugs in game releases, that seems to be the way the world is moving, not something malfador invented. I am sure they would have rather had more time, but its a business. That is both good and bad. back before the internet was common, you'd buy a game and that was pretty much it. Of course, that meant the game had to be solid, but that wasn't always the case. Now at least there is a possibility of fixes and getting more content.
SEV is as close as I've gotten to the old PBEM 4x strategy games that just had rules, no programs. You can do so much 
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March 4th, 2007, 03:44 PM
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First Lieutenant
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Join Date: Aug 2003
Location: New Zealand
Posts: 776
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Re: Vote: Who is still playing SEV ?
the main beef I have about SEV UI is the loss of the single click to add items to queues.
that, and some places where it needs cleaning up a bit, like the size of the combat log in the news.
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