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  #1  
Old March 4th, 2007, 12:48 PM
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Default Re: SEV - to buy, or not to buy?

I reccommend picking up the package deal where you get SE4 with it. You can't go wrong with 7 years of mods and improvements.

SE5 alone depends at the moment. It is certainly improving continuously, so if you have patience, why not.

As far as colonization, do both. The most militarily useful strategy is generally to rush forward, claiming strategically important chokepoint systems and building resupply depots where nessesary, then backfill everything else as soon as you have a chance.
More colonies, more resources, more shipyards, more everything.
Some mods do allow for more than one level of development on a planet, but generally, you can still develop and expand at the same time without any problems.
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  #2  
Old March 4th, 2007, 04:11 PM

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Default Re: SEV - to buy, or not to buy?

Lol that wouold require me to actually explore... as it is, with the demo all I do is go out 3-4 systems, then colonise all I can. then I usally end up researching fighter tech and building a carrier... As it is, in the demo i cant seem to find anything as deadly as a carrier and 40+ fighters They seem to eat though a fleet in seconds, i suppose this may be just that there are no larger ships yet.

Also, I note that when I research newer ships, my best, say frigate, can beat any destroyer I put together. Is this intentional?

Err... is SEIV that much differnt than SEV?

lol enough talk.. thanks SJ.
I suppose this forum is more active than starfury :>
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  #3  
Old March 4th, 2007, 05:17 PM
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Default Re: SEV - to buy, or not to buy?

Buy it yes. Very good game despite some minor UI issues.
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  #4  
Old March 4th, 2007, 06:18 PM

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Default Re: SEV - to buy, or not to buy?

Quote:
Atrocities said:
Buy it yes. Very good game despite some minor UI issues.
Right, where have you put the real Atrocities?
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  #5  
Old March 4th, 2007, 06:55 PM

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Default Re: SEV - to buy, or not to buy?

haha from the demo, I see no UI issues... may just be me though. Ive not played the demo long enough to actually do anything though. The farthest Ive gotten is 100 turns in.

Btw, will the mods work with the demo?
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  #6  
Old March 4th, 2007, 07:03 PM

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Default Re: SEV - to buy, or not to buy?

If you like the demo, you'll like the game. No questions there.

I cant get past the glacial turn processing times and the generally poor pacing of the early game. But if you arent having problems with that or with the UI, then I would definately recommend you to pick it up.
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  #7  
Old March 4th, 2007, 09:50 PM
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Default Re: SEV - to buy, or not to buy?

Lancefighter said:
"Btw, will the mods work with the demo?"


Probably not.
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  #8  
Old March 4th, 2007, 10:14 PM

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Default Re: SEV - to buy, or not to buy?

Heh i suppose the best way to test if the mods work is to start them...

Glacial turn processing times? In my game, on my core-duo dell inspiron, it ran perfectly - perhaps 10 sec between turns(all the way to 100). My desktop runs a bit slower, but still no more than a minute between turns - all the way up to turn 40 or so (not gotten farther on desktop)

Ill have to get this game though... gonna check out SEIV also, i hear its not too bad either.
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  #9  
Old March 5th, 2007, 04:20 AM
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Default Re: SEV - to buy, or not to buy?

Quote:
Imperator Fyron said:

Probably not.
Definately not. I just tried it and I'm still cleaning up after the kittens.
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  #10  
Old March 5th, 2007, 08:43 PM
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Default Re: SEV - to buy, or not to buy?

Quote:
Lancefighter said:
Err... is SEIV that much differnt than SEV?
lol enough talk.. thanks SJ.
I suppose this forum is more active than starfury :>
This forum is the best reason to buy the game, and be patient for the improvements that will come. I'd name names but I'd forget someone. This forum and the modders helped make SEIV the great game it was, and they're working hard at doing the same for SEV.
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