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March 5th, 2007, 12:55 PM
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Lieutenant Colonel
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Re: OT: Lunar Wars
A mix of both, really. The prices of both AI and housing go up with the number that you already have. And if you just keep buying housing, eventually you will reach the point where you don't get any profit off of taxes because your life support costs are so high.
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GEEK CODE V.3.12: GCS/E d-- s: a-- C++ US+ P+ L++ E--- W+++ N+ !o? K- w-- !O M++ V? PS+ PE Y+ PGP t- 5++ X R !tv-- b+++ DI++ D+ G+ e+++ h !r*-- y?
SE4 CODE: A-- Se+++* GdY $?/++ Fr! C++* Css Sf Ai Au- M+ MpN S Ss- RV Pw- Fq-- Nd Rp+ G- Mm++ Bb@ Tcp- L+
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March 5th, 2007, 04:00 PM
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Re: OT: Lunar Wars
Mines give a better 'net profit' ratio on a day-to-day basis, but they can only be bought as you accumulate AI so they are much more expensive to acquire. A mix of housing and mines is probably better than going for only mines.
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March 8th, 2007, 05:58 AM
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Captain
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Re: OT: Lunar Wars
Ok, I'm going mainly for housing at the moment, and investing whatever I have left over in AI. Any rough ideas on when I should switch my priorities around?
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March 8th, 2007, 04:56 PM
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Re: OT: Lunar Wars
This is a new game that may be modified at any moment so it's hard to say what is 'best' yet. Just look at the prices of things. Housing gets more expensive as you buy more (as does AI, but AI has other benefits than increasing tax revenue). Mines seem to be stable in price, except that you need more AI to buy each new mine, so there is a 'surcharge' of sorts. The various 'improvements' probably aren't worth the investment until you have 100 housing or more.
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March 8th, 2007, 11:48 PM
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Lieutenant Colonel
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Re: OT: Lunar Wars
Quote:
Baron Munchausen said:
This is a new game that may be modified at any moment so it's hard to say what is 'best' yet. Just look at the prices of things. Housing gets more expensive as you buy more (as does AI, but AI has other benefits than increasing tax revenue). Mines seem to be stable in price, except that you need more AI to buy each new mine, so there is a 'surcharge' of sorts. The various 'improvements' probably aren't worth the investment until you have 100 housing or more.
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I disagree here. Most of them are not worth it, but there are some that provide a very nice boost. The first improvement I bought was the Lunar Mall. You get an extra $100 per tax collection for a one-time cost of $1200; mine has already payed for itself. I also got the Wilderness Park and House of Worship. Together, they cause a 40% increase in population, which means a 40% increase in tax revenue (minus some for increase life support costs). I'm fairly sure these have also paid for themselves. I also grabbed a National Guard, mainly because it was cheap. It won't be paying for itself anytime soon, but it's still a nice bonus.
The rest of the improvements I'm holding out on until I get higher AI/Housing.
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GEEK CODE V.3.12: GCS/E d-- s: a-- C++ US+ P+ L++ E--- W+++ N+ !o? K- w-- !O M++ V? PS+ PE Y+ PGP t- 5++ X R !tv-- b+++ DI++ D+ G+ e+++ h !r*-- y?
SE4 CODE: A-- Se+++* GdY $?/++ Fr! C++* Css Sf Ai Au- M+ MpN S Ss- RV Pw- Fq-- Nd Rp+ G- Mm++ Bb@ Tcp- L+
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March 13th, 2007, 03:42 AM
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Captain
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Re: OT: Lunar Wars
Can anyone provide a linky for the Paladines forum? I had a cursory poke around but didn't find anything.
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March 13th, 2007, 06:35 AM
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Major General
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Re: OT: Lunar Wars
http://z3.invisionfree.com/The_Paladines
Today I found out one of my school children made a breakthrough with their science project. All I got was 1 AI 
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March 22nd, 2007, 12:53 AM
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Re: OT: Lunar Wars
Someone named 'Empire of Arcadia' has just joined The Paladines, and he's in the midst of an aggressive war against two members of the BORG alliance. Who is this guy? Does someone in The Paladines know him? Or is he just trying to use us as cover?
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March 22nd, 2007, 01:23 AM
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Lieutenant Colonel
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Re: OT: Lunar Wars
Well, that's not the only colony attacking it seems. And I don't know if either of them just joined for cover or if they were already in... the alliance has been at 19 for the past few days, and that's what it's at now.
I'm not so sure I'm going to be staying in The Paladines. It doesn't seem to be going anywhere, and I've been either #1 or #2 for a long time now, and nobody else seems to be catching up. Not sure where I would go... maybe I'll try to figure out who the recruiters of some of the other alliances are and have them try to convince me which to join privately (so I don't need to go about advertising on the LW forums openly).
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GEEK CODE V.3.12: GCS/E d-- s: a-- C++ US+ P+ L++ E--- W+++ N+ !o? K- w-- !O M++ V? PS+ PE Y+ PGP t- 5++ X R !tv-- b+++ DI++ D+ G+ e+++ h !r*-- y?
SE4 CODE: A-- Se+++* GdY $?/++ Fr! C++* Css Sf Ai Au- M+ MpN S Ss- RV Pw- Fq-- Nd Rp+ G- Mm++ Bb@ Tcp- L+
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March 22nd, 2007, 01:00 PM
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Re: OT: Lunar Wars
Oh, so we've got the same rogue behavior as on Cyber Nations? I thought we at least had a 'charter' with some rules, including non-aggression.
Maybe I should break-away and form a 'Team Spiff' alliance for myself... ?
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