.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

Reply
 
Thread Tools Display Modes
  #1  
Old March 6th, 2007, 10:09 PM
DrPraetorious's Avatar

DrPraetorious DrPraetorious is offline
Major General
 
Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
Thanks: 51
Thanked 67 Times in 27 Posts
DrPraetorious is on a distinguished road
Default Re: Spell Modding - Guide Rough Draft

New version.
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
Reply With Quote
  #2  
Old March 7th, 2007, 10:49 AM
Jack_Trowell's Avatar

Jack_Trowell Jack_Trowell is offline
Second Lieutenant
 
Join Date: Oct 2006
Location: Toulouse, FRANCE
Posts: 436
Thanks: 150
Thanked 21 Times in 13 Posts
Jack_Trowell is on a distinguished road
Default Re: Spell Modding - Guide Rough Draft

Oh, nice.

If I understand, to make a new site-searching spell for Holy sites, I should use the effect 10048 with damage 8 for holy/priest, correct ?
__________________
Q: "How many Vorlons does it takes to change a lightbulb ?"
A: "Yes !" <stranges noises>
--
Dominions Map validator and randomizer : http://dominions.realites.org
Dominions Map editor v0.75b : http://dominions.realites.org/map_editor
Reply With Quote
  #3  
Old March 7th, 2007, 06:33 PM
DrPraetorious's Avatar

DrPraetorious DrPraetorious is offline
Major General
 
Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
Thanks: 51
Thanked 67 Times in 27 Posts
DrPraetorious is on a distinguished road
Default Re: Spell Modding - Guide Rough Draft

I believe so, yes.

But you might also need certain values in the #spec field - trying copying the value from an existing site searching spell and see if that makes a difference.
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
Reply With Quote
  #4  
Old March 11th, 2007, 03:19 PM
Psientist's Avatar

Psientist Psientist is offline
Sergeant
 
Join Date: Apr 2004
Location: Tampa Bay, Florida, USA
Posts: 327
Thanks: 5
Thanked 33 Times in 11 Posts
Psientist is on a distinguished road
Default Re: Spell Modding - Guide Rough Draft

Well, I post this mostly just for discussion sake. I decided that the Death school of magic needs some form of "Dome" spell, since it appears to be the only school without one. So, I tried mixing and matching the listed Dome effect numbers with other spells like Soul Slay and 7Year Fever and the like, all with no luck whatsoever. In my test games, I could cast the spell, and it shows as a protective spell for that province - but nothing ever triggers it. In fact, recreating the Dome of Flaming Death (listed below) but no remote attack spell I try ever triggers it either. Thoughts appreciated.

Quote:



#newspell
#name "Veil of Shadows"
#descr "A magical spell trap is placed over the caster's provice. Enemy spells that attack the protected province rend the veil and expose the attacker to dark energies from the Plane of Shadows. While the Veil will not stop incoming spells, it may remove the attacker as a threat through the infliction of a death spell. The Veil fades if the caster dies."
#school 4
#researchlevel 5
#path 0 5
#pathlevel 0 3
#effect 10082
#fatiguecost 1000
#damage 60
#end
Note - effect 10082 creates a temporary dome (based upon the number of gems invested), 10084 creates one that appears to last until triggered.
Reply With Quote
  #5  
Old March 11th, 2007, 06:14 PM
DrPraetorious's Avatar

DrPraetorious DrPraetorious is offline
Major General
 
Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
Thanks: 51
Thanked 67 Times in 27 Posts
DrPraetorious is on a distinguished road
Default Re: Spell Modding - Guide Rough Draft

I can't figure that one out either.

The only possible way in which your spell *might* differ from Dome of Flaming Death is in the sound and graphics fields, which I haven't quite figured out yet.

In the field that "Acid Bolt" has at 10070 (flyspr?) dome of Flaming Death has a value of -1 (or 65535, if it's unsigned.)

In the field that "Acid Bolt" has at 10130 (explspr?) dome of Flaming Death likewise has a -1.

So you could try setting the flyspr and explspr fields to -1 and see if that helps.

What about the other dome spells? Do they work? It ought to be easy to check if the effect # for Dome of Solid Air works or not.
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
Reply With Quote
  #6  
Old March 15th, 2007, 02:44 PM
Psientist's Avatar

Psientist Psientist is offline
Sergeant
 
Join Date: Apr 2004
Location: Tampa Bay, Florida, USA
Posts: 327
Thanks: 5
Thanked 33 Times in 11 Posts
Psientist is on a distinguished road
Default Re: Spell Modding - Guide Rough Draft

I had tried Solid Air, and the Blood Magic equivalent as well, with no luck! Too bad, I was hoping one could really come up with some interesting dome effects by matching other spells as effects.
Reply With Quote
  #7  
Old March 22nd, 2007, 03:09 PM
Psientist's Avatar

Psientist Psientist is offline
Sergeant
 
Join Date: Apr 2004
Location: Tampa Bay, Florida, USA
Posts: 327
Thanks: 5
Thanked 33 Times in 11 Posts
Psientist is on a distinguished road
Default Re: Spell Modding - Guide Rough Draft

Curious - has anyone ever come across the bitmasks for "awe" or "animal awe"? "fear" is covered quite well already.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 12:06 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.