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Old March 7th, 2007, 12:14 PM

Nick_K Nick_K is offline
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Default Re: Control of your Pretender in battle

I think I read somewhere in an old dom1 forum that the devs felt that controlling spellcasters directly in battle would make them overpowered. I can certainly see this myself. If you could pick targets such as enemy commanders it'd give you a massive advantage over the ai.

Of course, this would act as an incentive to use battle-mage pretenders, but I doubt that any extra fun from this would justify the extensive re-design to the way the game works and the inevitable balance issues.
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Old March 7th, 2007, 02:52 PM

jutetrea jutetrea is offline
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Default Re: Control of your Pretender in battle


I kind of like the idea for a side game though using the engine.

There used to be some internet game where all you had were purchasing points and a list of troops. You made an army and challenged someone, winner got more points and moved up in rankings. Pretty much all text based. In reality, very boring and lame.

Take the same deal with pretenders armies - starting points, use points for gold/resources and create a pretender and an army and then either have it be resolved as now or do a turn based.

Actually...nah
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