.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #4  
Old March 10th, 2007, 01:39 AM

BandarLover BandarLover is offline
Sergeant
 
Join Date: Jan 2007
Posts: 386
Thanks: 24
Thanked 5 Times in 5 Posts
BandarLover is on a distinguished road
Default Re: New Nation: Draconia


Midterms-shmidterms. Stick to priorities man: modding for Dom 3.

Seriously though. I'm not real big on understanding what goes on under the hood of the game, but this is an interesting mod. Your pretender graphics remind me a bit of Amos' work and it would have been neat to see what you could have done with custom graphics for the nations units as well. The only thing I noticed that seemed odd, to me atleast, is that the priest/mage commander shows a magic skill of 1 in the recruit screen but every time I recruit one he comes out with 2 skills. Not that I'm complaining. But like I said, I don't understand everything so maybe they are suppose to.
Reply With Quote
 

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:40 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.