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  #1  
Old March 10th, 2007, 10:54 AM
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Default Re: obat53 aircrafts

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Old March 10th, 2007, 12:30 PM
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Default Re: obat53 aircrafts


OK, Try again. I reset that option

Don
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  #3  
Old April 12th, 2007, 02:08 PM
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Default Re: obat53 new oob

there will be an updadet oob in the 3.5 patch, that's why I don't post any new verions at the moment...
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Old May 2nd, 2007, 09:11 AM
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Default Re: obat53 new oob for V3.5

Thanks a lot Don (and Andy) for the new version.
Good job!

Never less, I keep checking, testing and modifying the OOB; so I have already "four differences" made out.

My mistake:
- Unit 731 - there should be 4 NOT 3 155mm M-50's!
Two new Units:
- Unit 974; Pz68 with a 120mm Gun (Prototype in the 90')
- Unit 978; Mowag SAM with Rapier MkII (build for export but theoretically available. Also with Stinger?)
Radio Codes:
- Lots of rare units had code 92, means AI chose those. Changed them to 91. Easy available units or standard units I changed to 92, so AI chooses them.
Indirect firing Fortifications:
- n.a. Fortifications can't fire indirect, only Mortar and Artillery can (right?)
- So Units 760-765 (Mortar Bunkers) must fire indirect -> change them to what? Mortars?

********************

new Version...
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Old May 5th, 2007, 04:00 PM
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Default Re: obat53 new oob for V3.5

1st
Anyone has a idea how to "create" fortification units with indirect fire capability like mortars?
If I mix fortification icons with mortar the game produces some strange icons in the game; like a mortar on top of a bunker
In the MOBHack isn't an Icon at all...

2nd
Any Ideas, what could be added next to the swiss oob?

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Old May 5th, 2007, 04:29 PM
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Default Re: obat53 new oob for V3.5

"Anyone has a idea how to "create" fortification units with indirect fire capability like mortars?"

What I have done is classing them as SP mortars (with zero speed of course). In its basics it seems to work but I never did more than a couple of tests.
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Old May 5th, 2007, 04:38 PM

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Default Re: obat53 new oob for V3.5

On the first point I would agree that you should try a SP indirect fire class with 0 movement. Also, what happens if you give a mortar front, side, and rear armor? I did this in one of my OOBs for a mortar pit, but never tested it out. I get the feeling Andy has said before that this creates issues in game.

On the second point, I was thinking about doing this myself for my aircraft pack at a point, but figure I'll just post it here.

This link mentions a so-called "Hunter 80" program that gave Swiss F.58/A Hunters an AGM-65B capability. Might be interesting to put that in.
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