.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $7.00
winSPWW2- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old March 10th, 2007, 01:22 PM

Thy_Reaper Thy_Reaper is offline
Private
 
Join Date: Oct 2006
Posts: 34
Thanks: 0
Thanked 0 Times in 0 Posts
Thy_Reaper is on a distinguished road
Default Re: FQM Star Brightness

How would single hex stars spread out the distance between planets?

Personally, I prefer the multi-hex stars. Stars aren't small things, so they shouldn't be as small as planets.
Reply With Quote
  #2  
Old March 10th, 2007, 02:24 PM

Raapys Raapys is offline
First Lieutenant
 
Join Date: Jan 2005
Posts: 689
Thanks: 0
Thanked 0 Times in 0 Posts
Raapys is on a distinguished road
Default Re: FQM Star Brightness

I wasn't thinking specifically to spead out planet distances. I think the suns are really just nothing more than visual annoyances when they're as big as they are. I always preferred SE IV's style. The planet/star models in the game aren't as much trying to represent the real scale of the suns/planets as they are there just to inform the player that a planet/sun occupies this grid, thus 'realism' is not even a consideration.
Reply With Quote
  #3  
Old March 10th, 2007, 04:23 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: FQM Star Brightness

Stars will not be reduced in size. Doing so would do nothing to spread out planets more; that would require increasing the size of the hex grid to add more available rings.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #4  
Old March 10th, 2007, 07:57 PM

Baron Munchausen Baron Munchausen is offline
General
 
Join Date: Aug 2000
Location: Ohio, USA
Posts: 4,323
Thanks: 0
Thanked 0 Times in 0 Posts
Baron Munchausen is on a distinguished road
Default Re: FQM Star Brightness

Oddly, I don't like the way any of the 'dimmed' versions look as screen shots. But the stars do seem to be too bright in the stock game. I guess the brightest of the dimmed versions, 200, would be best.
Reply With Quote
  #5  
Old March 10th, 2007, 09:11 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: FQM Star Brightness

I should note that in the process of revamping the textures yesterday, I made the white stars a tad dimmer.

star chart
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #6  
Old March 11th, 2007, 12:03 AM

Baron Munchausen Baron Munchausen is offline
General
 
Join Date: Aug 2000
Location: Ohio, USA
Posts: 4,323
Thanks: 0
Thanked 0 Times in 0 Posts
Baron Munchausen is on a distinguished road
Default Re: FQM Star Brightness

Those stars look very nice. I am looking forward to Balance Mod 1.05 which will include this graphics mod (and more AI advances, of course.
Reply With Quote
  #7  
Old March 10th, 2007, 09:07 PM
narf poit chez BOOM's Avatar

narf poit chez BOOM narf poit chez BOOM is offline
Shrapnel Fanatic
 
Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
Thanks: 0
Thanked 7 Times in 1 Post
narf poit chez BOOM is on a distinguished road
Default Re: FQM Star Brightness

140. Doesn't hurt my eyes. at all.
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:12 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.