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Old March 11th, 2007, 10:13 AM
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DrPraetorious DrPraetorious is offline
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Default Re: Seven Nation Army (combined mod proposal)

Well, it works.

I'll post the scripts again and another version when I get home. Problem is you can't have more than (I think it was 110) units with new graphics, or the game crashes. Other types of sprite (e.g. banners, flags, etc.) don't seem to cause the same problem.
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Old March 13th, 2007, 01:43 AM
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Default Re: Seven Nation Army (combined mod proposal)

Here are rationalized versions of all of the existing mod nations. You can only have 110 new sprite-pairs at once (in my experience) without the game crashing - but you should be able to run these mods in any combination.

Let me know if this doesn't work.

Here are counts for new unit-sprite-pairs:
$ grep -c spr1 *_fixed.dm
BElves_fixed.dm:28
Crusade_fixed.dm:21
Exile_fixed.dm:29
Hoburg_D3SE_fixed.dm:15
Horror_fixed.dm:34
Insectoid_fixed.dm:18
Magoserium_fixed.dm:19
MarioWorld_fixed.dm:31
NephilimBonded_fixed.dm:31
StigianBonded_fixed.dm:27
Theran_fixed.dm:29
Trade_fixed.dm:26
kharamdzu_fixed.dm:22
machakaspidercult_fixed.dm:1
machakaspidercult_withoutking_fixed.dm:1
sanguinia_fixed.dm:27
sarelad_fixed.dm:20
sylvania_fixed.dm:27
teutanion_fixed.dm:27
themiskyra_fixed.dm:10
vaetti_fixed.dm:3

I haven't playtested this round of output - possible I broke something. Let me know if anything doesn't work.

The authors and links to the original mods are listed in the list of mods sticky.

EDIT: Forgot to include the awk script. It's in there now if anyone wants it.
Attached Files
File Type: zip 503596-Megamod.zip (5.80 MB, 256 views)
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Old March 13th, 2007, 01:51 PM
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Default Re: Seven Nation Army (combined mod proposal)

Have we added "please enlarge sprite-pair limit" to the Modders Wishlist?
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