|
|
|
 |
|

March 12th, 2007, 10:05 AM
|
Corporal
|
|
Join Date: Dec 2006
Posts: 183
Thanks: 2
Thanked 2 Times in 2 Posts
|
|
Re: MA Pangaea-best starting troops?
Nobody taking death on their pretender for Lamias and the Carrion summons?
|

March 12th, 2007, 10:22 AM
|
Lieutenant General
|
|
Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
|
|
Re: MA Pangaea-best starting troops?
Like i said earlier, mages in the castle are what i use to cast mother oak and gift of health. Many of them come with 1 death already, so if you can find 30 death gems you could set up one of your mages to summon.
I like using that weapon with my gorgon that create an aoe poison effect. That combined with petrification clears out most troops pretty fast. Especially early in the game when access to other magic gems is limited.
I may experiment with trample boots, but the gorgon can win most fights with petrification, and i fear trampling may exhaust her.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
|

March 12th, 2007, 10:45 AM
|
Corporal
|
|
Join Date: Dec 2006
Posts: 183
Thanks: 2
Thanked 2 Times in 2 Posts
|
|
Re: MA Pangaea-best starting troops?
Right. Sorry, was thinking of EA Pangea there.
People seem to be going either turmoil/luck/sloth or order/production. Any reason people aren't pushing a turmoil/luck/production/growth scenario for the best of both worlds - mass maenads backed up with incredibly heavy troops for MA?
I'm not at all an experienced Pangea player, even in SP, but it seems to me that MA Pangea has pretty decent magical versatility out of the box. Do you really need anything from your pretender but amazing scales?
|

March 12th, 2007, 11:39 AM
|
Lieutenant General
|
|
Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
|
|
Re: MA Pangaea-best starting troops?
Only access to magic for MA Pangaea is earth, nature and death. And yes i like air. The gorgon requires air to be a proficient sc. low hps make her vulnerable to ranged attacks.
Also air gives her the silver hauberk, a light chest piece that gives a 80 air shield. Mistform and mirror image, along with regen ring, make her the best sc there is inside her own dominion.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
|

March 12th, 2007, 01:07 PM
|
Brigadier General
|
|
Join Date: Oct 2006
Location: Northern Ireland
Posts: 1,923
Thanks: 2
Thanked 5 Times in 5 Posts
|
|
Re: MA Pangaea-best starting troops?
For 56 points more than that E5N4A3 Gorgon you can get a E9N4 Gorgon who has great resistance to ranged weapons(18 prot unequipped) and can fight well unbuffed. She also makes a nasty bladewind caster and gives your centaurs a good survivability bless but she lacks the ability to broaden your magic access with air magic.
Just another option.
For a completely different pretender and bless an imprisoned, dom6 W9N9 lady of love can be fun as your sacreds get berserk +5, 21(17 without shield) defence not berserking, a respectable 16(12) defence berserking, 15 attack when berserking averaging 3 attacks per round(50% chance to act twice), regen, 14 prot berserking, 18 strength berserking and amazing speed(above 30, possibly in the low 40's) due to the W9 bless. You can also make some Hierophant thugs with that bless(personally i like gloves of the gladiator, horned helm and blacksteel full plate with that bless-the chance of a centaur with fairly minor equipment getting on average 9 strength 19(after berserk, before weapon strength is added) attacks and being able to reach rear troops/archers at the start of the battle is fun.
|

March 12th, 2007, 02:31 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
|
|
Re: MA Pangaea-best starting troops?
Natural Disaster
pretender: Lord of the Wild
4 death, 4 nature, 4 blood
blesses are: Affliction chance +100%, Regeneration +5%, Strength +2
Dominion: 6
Turmoil 3 (order -3)
Sloth 3 (production -3)
Heat 1
Growth 0
Luck 3
Magic 3
=========================
Mulch Happens
pretender: Carrion Dragon/Carrion Lord
2 death, 3 nature, 2 blood
Dominion: 9
Turmoil 3 (order -3)
Sloth 3 (production -3)
Heat 1
Growth 3
Luck 1
Magic 1
2d3n are needed for Carrion spells, 2 blood added gives Dark Vines, Crossbreeding, Blood Rite
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
|

March 12th, 2007, 02:36 PM
|
Lieutenant General
|
|
Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
|
|
Re: MA Pangaea-best starting troops?
I have tried the e94n gorgon. I like the air set up better. Her survival skills are markedly better with earth/air forged items. I do not like sending her naked into fights, even with 18 prot. Mistform is really nice buff as well.
And while the white centaur is great with e9n4 bless, they are capital only, can be a pain to bless without divine blessing, and cost 70 gold. Even blessed i am not sure they are better than 2 19 protection centaur cathaphracts, which you do not have to bless and can buy at any fort for 40 gold.
On pure survivorbility of the gorgon, there is no comparison. the 3 air goes a long way, and also adds 3 precision for her spells in the event she is actually casting. 99 percent of the time she scripts "summon earthpower, mistform, mirror image, elemental fortitude,
personal regeneration, attack closest enemy."
She wears silver hauberk chest, black steel helmet, snake bladder stick, eye shield, boots of the messenger, amulet of resilience, ring of regeneration.
Obviously later in the game she upgrades equipment.
Equipped in this manner, in a friendly dominion, she is pretty much unbeatable. Though, like all sc's she is vulnerable to smites, and certain instant kill spells.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
|

March 12th, 2007, 04:01 PM
|
Corporal
|
|
Join Date: Dec 2006
Posts: 183
Thanks: 2
Thanked 2 Times in 2 Posts
|
|
Re: MA Pangaea-best starting troops?
Quote:
Xietor said:
Only access to magic for MA Pangaea is earth, nature and death.
|
And blood - and not just any blood, but blood backed up by nature magic for rains of toads to presage your sneak/dryads. Drive up unrest for more protective coloration for your stealth unrest/preacher combo.
|

March 12th, 2007, 05:03 PM
|
Lieutenant General
|
|
Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
|
|
Re: MA Pangaea-best starting troops?
I refuse to use blood for rp purposes.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
|

March 12th, 2007, 05:47 PM
|
Second Lieutenant
|
|
Join Date: Sep 2004
Posts: 559
Thanks: 0
Thanked 4 Times in 2 Posts
|
|
Re: MA Pangaea-best starting troops?
Deleted.
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|