.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPWW2
Notices


Reply
 
Thread Tools Display Modes
  #1  
Old March 12th, 2007, 06:44 PM

kongxinga kongxinga is offline
Private
 
Join Date: Nov 2006
Posts: 17
Thanks: 1
Thanked 0 Times in 0 Posts
kongxinga is on a distinguished road
Default Re: winSPWW2 v.2.0 Available!

* Nationalist and Communist Chinese will fight each other AND the Japanese.
From May '45 onwards their will only fight each other (or those within their
own
group).

Thank you, gotta boot up my Long Campaign now!
Reply With Quote
  #2  
Old March 13th, 2007, 10:05 AM
Sgt_Walrus's Avatar

Sgt_Walrus Sgt_Walrus is offline
Sergeant
 
Join Date: Feb 2006
Location: Melbourne
Posts: 357
Thanks: 0
Thanked 4 Times in 3 Posts
Sgt_Walrus is on a distinguished road
Default Re: winSPWW2 v.2.0 Available!

Hi
Thanks Don and Andy for all the hard work.
It is a great patch.
Respect///
SGT
__________________
MARCH OR DIE!!
SGT WALRUS
Reply With Quote
  #3  
Old March 13th, 2007, 05:46 PM
desh44's Avatar

desh44 desh44 is offline
Sergeant
 
Join Date: Jun 2005
Location: Maryland
Posts: 213
Thanks: 0
Thanked 0 Times in 0 Posts
desh44 is on a distinguished road
Default Re: winSPWW2 v.2.0 Available!

Don and Andy You guys are awesome...

Tom
Reply With Quote
  #4  
Old March 17th, 2007, 10:01 PM
TheDesertFox's Avatar

TheDesertFox TheDesertFox is offline
Corporal
 
Join Date: Jun 2005
Location: Heidelberg, Germany
Posts: 57
Thanks: 1
Thanked 9 Times in 6 Posts
TheDesertFox is on a distinguished road
Default Re: winSPWW2 v.2.0 Available!

Hi,

Great to see that this beautyful games still get their regular maintanance. I think I never had a piece of software lasting that long on my harddrive (7 years now counting from the first SPWW2 in 1999).

Great job done and I hope to see this effort to be continued for the years to come <G>

@Don and Andy: Do you still think about this small issue I mentioned the other day back last year? To get back the AI vs. AI feature in SPWW2 campaigns which is present in MBT? This would make things perfect (at least for me...lol!)

Keep up the great work!

Cheers

Helge
Reply With Quote
  #5  
Old March 18th, 2007, 05:45 AM

Marek_Tucan Marek_Tucan is offline
Major
 
Join Date: Jun 2005
Location: Kladno, Czech Republic
Posts: 1,176
Thanks: 12
Thanked 49 Times in 44 Posts
Marek_Tucan is on a distinguished road
Default Re: winSPWW2 v.2.0 Available!

Oops, totally missed that one...

So... Belated thanks to Don and Andy for their hard work!
__________________
This post, as well as being an ambassador of death for the enemies of humanity, has a main message of peace and friendship.
Reply With Quote
  #6  
Old March 19th, 2007, 11:33 AM
DRG's Avatar

DRG DRG is offline
Shrapnel Fanatic
 
Join Date: Mar 2005
Location: GWN
Posts: 12,618
Thanks: 4,062
Thanked 5,818 Times in 2,870 Posts
DRG will become famous soon enough
Default Re: winSPWW2 v.2.0 Available!

Quote:
TheDesertFox said:
@Don and Andy: Do you still think about this small issue I mentioned the other day back last year? To get back the AI vs. AI feature in SPWW2 campaigns which is present in MBT? This would make things perfect (at least for me...lol!)

Keep up the great work!

Cheers

Helge
Maybe someday Helge, maybe someday, but whatever's causing the difference is well hidden and there always seems to be something else that needs to be done either in this game or MBT that is more pressing. I assume then you liked to let a campaign run AI vs AI then break in and play for awhile when things looked interesting?

Don
__________________


"You are never to old to rock and roll if you are too young to die".--- What do you expect to be doing when you are 80?


https://www.youtube.com/watch?v=8kWt8ELuDOc
Reply With Quote
  #7  
Old March 19th, 2007, 01:45 PM
TheDesertFox's Avatar

TheDesertFox TheDesertFox is offline
Corporal
 
Join Date: Jun 2005
Location: Heidelberg, Germany
Posts: 57
Thanks: 1
Thanked 9 Times in 6 Posts
TheDesertFox is on a distinguished road
Default Re: winSPWW2 v.2.0 Available!

Quote:
DRG said:
I assume then you liked to let a campaign run AI vs AI then break in and play for awhile when things looked interesting?

Don
Hi Don,

I really love that feature <G> I use it for the purpose you described and the "feature" also comes in handy because you can, so to speak, hand over command to the AI to finish the enemy off when most of the work is done or when real life interferes with game play.

It really is one of my pet issues in SPWW2 ;-), I can understand that this certainly is no high priority “feature” but since it was always there from the beginning and still is present in the “battle mode” of SPWW2 and the battle and campaign mode of WinSPMBT, I thought it mightn´t be too much of a hassle to reactivate it in WinSPWW2. However there is always SSI´s spagetti code which might make things complicated.

best whishes

Helge
Reply With Quote
  #8  
Old March 19th, 2007, 02:45 PM
DRG's Avatar

DRG DRG is offline
Shrapnel Fanatic
 
Join Date: Mar 2005
Location: GWN
Posts: 12,618
Thanks: 4,062
Thanked 5,818 Times in 2,870 Posts
DRG will become famous soon enough
Default Re: winSPWW2 v.2.0 Available!


Helge

Send me an email off list please. IDK if I have you current email address

Don
__________________


"You are never to old to rock and roll if you are too young to die".--- What do you expect to be doing when you are 80?


https://www.youtube.com/watch?v=8kWt8ELuDOc
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 12:25 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.