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March 12th, 2007, 06:44 PM
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Private
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Join Date: Nov 2006
Posts: 17
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Re: winSPWW2 v.2.0 Available!
* Nationalist and Communist Chinese will fight each other AND the Japanese.
From May '45 onwards their will only fight each other (or those within their
own
group).
Thank you, gotta boot up my Long Campaign now!
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March 13th, 2007, 10:05 AM
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Sergeant
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Join Date: Feb 2006
Location: Melbourne
Posts: 357
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Re: winSPWW2 v.2.0 Available!
Hi
Thanks Don and Andy for all the hard work.
It is a great patch.
Respect///
SGT
__________________
MARCH OR DIE!!
SGT WALRUS
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March 13th, 2007, 05:46 PM
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Sergeant
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Join Date: Jun 2005
Location: Maryland
Posts: 213
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Re: winSPWW2 v.2.0 Available!
Don and Andy You guys are awesome...
Tom
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March 17th, 2007, 10:01 PM
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Corporal
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Join Date: Jun 2005
Location: Heidelberg, Germany
Posts: 57
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Re: winSPWW2 v.2.0 Available!
Hi,
Great to see that this beautyful games still get their regular maintanance. I think I never had a piece of software lasting that long on my harddrive (7 years now counting from the first SPWW2 in 1999).
Great job done and I hope to see this effort to be continued for the years to come <G>
@Don and Andy: Do you still think about this small issue I mentioned the other day back last year? To get back the AI vs. AI feature in SPWW2 campaigns which is present in MBT? This would make things perfect (at least for me...lol!)
Keep up the great work!
Cheers
Helge
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March 18th, 2007, 05:45 AM
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Major
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Join Date: Jun 2005
Location: Kladno, Czech Republic
Posts: 1,176
Thanks: 12
Thanked 49 Times in 44 Posts
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Re: winSPWW2 v.2.0 Available!
Oops, totally missed that one...
So... Belated thanks to Don and Andy for their hard work!
__________________
This post, as well as being an ambassador of death for the enemies of humanity, has a main message of peace and friendship.
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March 19th, 2007, 11:33 AM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
Posts: 12,618
Thanks: 4,062
Thanked 5,818 Times in 2,870 Posts
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Re: winSPWW2 v.2.0 Available!
Quote:
TheDesertFox said:
@Don and Andy: Do you still think about this small issue I mentioned the other day back last year? To get back the AI vs. AI feature in SPWW2 campaigns which is present in MBT? This would make things perfect (at least for me...lol!)
Keep up the great work!
Cheers
Helge
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Maybe someday Helge, maybe someday, but whatever's causing the difference is well hidden and there always seems to be something else that needs to be done either in this game or MBT that is more pressing. I assume then you liked to let a campaign run AI vs AI then break in and play for awhile when things looked interesting?
Don
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March 19th, 2007, 01:45 PM
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Corporal
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Join Date: Jun 2005
Location: Heidelberg, Germany
Posts: 57
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Re: winSPWW2 v.2.0 Available!
Quote:
DRG said:
I assume then you liked to let a campaign run AI vs AI then break in and play for awhile when things looked interesting?
Don
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Hi Don,
I really love that feature <G> I use it for the purpose you described and the "feature" also comes in handy because you can, so to speak, hand over command to the AI to finish the enemy off when most of the work is done or when real life interferes with game play.
It really is one of my pet issues in SPWW2 ;-), I can understand that this certainly is no high priority “feature” but since it was always there from the beginning and still is present in the “battle mode” of SPWW2 and the battle and campaign mode of WinSPMBT, I thought it mightn´t be too much of a hassle to reactivate it in WinSPWW2. However there is always SSI´s spagetti code which might make things complicated.
best whishes
Helge
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March 19th, 2007, 02:45 PM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
Posts: 12,618
Thanks: 4,062
Thanked 5,818 Times in 2,870 Posts
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Re: winSPWW2 v.2.0 Available!
Helge
Send me an email off list please. IDK if I have you current email address
Don
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