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  #1  
Old March 12th, 2007, 10:58 PM

Aleph Aleph is offline
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Default Re: Kristoffer\'s encouragement thread

I'd like to see a blood nation who has taken Crossbreeding to a whole new level. I love the randomness mechanic that crossbreeding brings to certain blood nations as it is, but I'd like to see some nation which went overboard with it, such that their nationals are crossbred units themselves (not necessarily the same units as those created by the crossbreeding spell, but with similar attributes). Many gameworlds include a faction/nation which uses biology/fleshcrafting in favor of chemistry/physics; Dominions could use one.

Blood/Nature/Astral are obvious schools, to make and dominate life. National spells would obviously include improved versions of Crossbreeding (perhaps as simple as versions which include effective Luck bonuses already, perhaps something more complex), Flesh Golem summons, a hierarchy of single-to-AoE spells which would warp and mutate enemy soldiers into maddened amalgams. I'd also like to see a "selective crossbreeding" spell with which two units of the caster's choice have their attributes randomly merged, but that seems risky and like it might stretch the code.

Their key (likely capital only) mage should freespawn crossbreeds similar to how Pangea gets Maenads (although I'd think basing their numbers on Growth, rather than Turmoil, would be more thematically appropriate) - clearly, you wouldn't want to allow for Basilisk / Dracolion / etc, but the basic crossbreeds are still kind of cool. Their more generic mages might be based physically on the Freak Lord.

I'd also like to give them a Doppleganger character which is both assassin and spy at once, with excellent stealth and fear to make up for fairly normal physical attributes.

Missile troops should be limited to poison spitters (perhaps a light skirmisher unit, and a more artillery-like unit capable of multiple poison shots/round). I'd love for them to have biological weapons as well (similar to Plague), but that seems much too powerful for a recruitable.

Maybe their heavy regular troop could have poison spines similar to Armor of Twisting Thorns.

Ermmm... that's all for now.
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  #2  
Old March 13th, 2007, 01:59 PM
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lch lch is offline
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Default Re: Kristoffer\'s encouragement thread

Quote:
Aleph said:
I'd like to see a blood nation who has taken Crossbreeding to a whole new level. I love the randomness mechanic that crossbreeding brings to certain blood nations as it is, but I'd like to see some nation which went overboard with it, such that their nationals are crossbred units themselves (not necessarily the same units as those created by the crossbreeding spell, but with similar attributes). Many gameworlds include a faction/nation which uses biology/fleshcrafting in favor of chemistry/physics; Dominions could use one.
Ohh, that reminds me of "X-Com 2: Terrors from the deep". Maybe it overlaps with R'lyeh / Call Of Ctuhulu a bit, but maybe it could be a good inspiration anyway.
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  #3  
Old March 13th, 2007, 02:14 PM

Cor Cor is offline
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Default Re: Kristoffer\'s encouragement thread

How about a race of cat people, who look like the Egyptian Godess Bast or God Sekamat. They could be in the Persian culture. Very good with ranged and stealth, Would have assasins and spies. Warriors would be lion headed and slow, but capable of beserk.
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Old March 13th, 2007, 02:33 PM
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Default Re: Kristoffer\'s encouragement thread

call me a purist, but ancient Egypt != Persia.

I think Persia would be more Zoroastrianism - though some of those aspects are incorporated into arcosephale. There was actually a fairly decent persia mod for dom 2.

If you want to do an ancient egypt, have it be egyptian - all animal headed sacreds and pharoahs or son of the sun for pretenders.
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Old March 15th, 2007, 02:19 PM

Cor Cor is offline
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Default Re: Kristoffer\'s encouragement thread

Quote:
Wish said:
call me a purist, but ancient Egypt != Persia.

I think Persia would be more Zoroastrianism - though some of those aspects are incorporated into arcosephale. There was actually a fairly decent persia mod for dom 2.

If you want to do an ancient egypt, have it be egyptian - all animal headed sacreds and pharoahs or son of the sun for pretenders.
No your right, I just want to see race of cat people. I think they would have fit Egypt better than lizards, but since egypt is taken Persia was the next best.

Making the Persians Cat people is no less arbtrary than having the egyptians as lizard men. None of the major egytian gods were lizards withthe possible excetion of SET. Apep was an egyptian demon, and a serpent. It was never worshipped however.

Anyway in D&D there was the Persian Cat people where they called Rakasha ? that was the inspiration for the suggestion.
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Old March 16th, 2007, 10:56 PM

Aleph Aleph is offline
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Default Re: Kristoffer\'s encouragement thread

Sobek.

I'm curious why you want cat people. As a visual, I suppose it's nice, but similarly potent nations already exist. Unless you want to go up against Ermor so you can stage Lion-O battles vs. Mumm-Ra, the Invincible!!!
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Old March 17th, 2007, 01:03 AM
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Default Re: Kristoffer\'s encouragement thread

obviously its because hes a huge fan of "Baby Cakes" and Brad Kneely

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  #8  
Old March 17th, 2007, 07:16 AM
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Default Re: Kristoffer\'s encouragement thread

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Cor said:Anyway in D&D there was the Persian Cat people where they called Rakasha ? that was the inspiration for the suggestion.
"Rakshasa" probably just means "demon". It's from the general direction of India/Sri Lanka. The EA Lanka nation has various demons, but I don't think any have feline features.
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Old March 17th, 2007, 08:14 AM
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Default Re: Kristoffer\'s encouragement thread

Wrong, Endo. Palankasha is a tiger-headed demon, and the Manyusha Rakshasi has a leonine mane, even if it has little resemblance to lions otherwise.

If we wanted to have a Persian/Egyptian type cat people nation, the Tigrans from AoW2 and AoW:SM were pretty much that style, so something similar might work, with FAS magics being the most common, having assassins and spies.
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