|
|
|
 |

January 7th, 2002, 08:11 PM
|
 |
Brigadier General
|
|
Join Date: Jan 2001
Location: Ohio, USA
Posts: 1,951
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Number of Computer Players
In addition to what's already been said, you can edit each race to make them stronger or weaker or assign them new names. Just go to edit like already mentioned and then modify each race to whatever style you want, then you can also pick the rest of your AI's or use the random generation. This way you could have several or more super villians as well as those already made up for the game. The only draw back is like Puke said, you would know some of the races already in the game but not where. The random would also give you the unnknowns as well.
just some ideas mac
__________________
just some ideas Mac
BEWARE; crochety old geezers play SE4, in between bathroom runs
Phong's Head Parking
|

January 7th, 2002, 10:15 PM
|
Private
|
|
Join Date: Dec 2001
Location: Wisconsin
Posts: 12
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Number of Computer Players
Newbie q here. What is the difference between a computer player and a neutral?
__________________
You can get more with a smile and a charged bLaster-gun then with a smile alone
|

January 7th, 2002, 10:21 PM
|
Private
|
|
Join Date: Dec 2001
Posts: 10
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Number of Computer Players
By "computer player", I meant a computer-controlled empire that has bonuses and/or extra abilities and expands to other star systems like a human would. By "neutral", I meant a computer-controlled empire that sticks to its own system and has no special abilities or bonuses. I don't know if these are the standard terms used on the board.
Eric
|

January 8th, 2002, 12:08 AM
|
 |
General
|
|
Join Date: Feb 2001
Location: Pittsburgh, PA, USA
Posts: 3,070
Thanks: 13
Thanked 9 Times in 8 Posts
|
|
Re: Number of Computer Players
Yes, that is how the game defines computer player and neutral.
On very rare occasions you'll see a neutral leave its home system; I've had neutrals chase my scout ship into an adjacent system to attack it. Another way it can happen is if an event warps one of their ships someplace else.
__________________
Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
|

January 8th, 2002, 12:09 AM
|
Private
|
|
Join Date: Jan 2002
Location: Holland
Posts: 46
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Number of Computer Players
If there are 20 players, a colony cant rebel and start it's own empire.
But does that change when the 20th player gets killed?
Or do we have to wait till their score dissappears from the score-comparison?
Or does the comp still think there were 20 players and thus there is no space?
|

January 8th, 2002, 01:46 AM
|
Major
|
|
Join Date: Apr 2001
Location: Rosario, Argentina
Posts: 1,047
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Number of Computer Players
Egregius,
I believe it works that way but I don't know for sure. I've seen player numbers above 20 but I think they rebeled after one of the starting races is dead.
|

January 8th, 2002, 08:27 AM
|
 |
Brigadier General
|
|
Join Date: Jan 2001
Location: Ohio, USA
Posts: 1,951
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Number of Computer Players
I've seen the the same as Andres, the number goes above 20, however it appears to only happen after one of the AI players takes the long dive
just some ideas mac
[ 08 January 2002: Message edited by: mac5732 ]
__________________
just some ideas Mac
BEWARE; crochety old geezers play SE4, in between bathroom runs
Phong's Head Parking
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|