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March 14th, 2007, 11:21 AM
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Private
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Join Date: Jan 2007
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Re: What are these SEV-PBW problems, and what can
That fits most of the symptoms I've seen. If the new design got an ID of a design used by another player it may cause the server to silently trash the new design, and any reference to it (via ID) would now reference the other players existing design - construction queues. Buy why then did the problem not occur in the pbw test game when I processed the turn localy? I was very carful to make sure it could only use exactly the same files as those sent to pbw. I can't remember, but I may have only had one player (myself) in that game too.
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March 15th, 2007, 12:34 AM
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Captain
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Re: What are these SEV-PBW problems, and what can
It couldn't be something as simple as the Empire file was created with a different version than the game is running on?
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March 15th, 2007, 09:24 AM
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Second Lieutenant
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Re: What are these SEV-PBW problems, and what can
Has anyone seen a sign of this being fixed in the changelog?
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March 16th, 2007, 04:13 AM
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Private
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Re: What are these SEV-PBW problems, and what can
Baron Grazic: Empire files created in older versions were likely to have been used in the last game since it took a while to get started and there were a lot of players. Normally I would be surprised if this caused an issue as it is trivial record and check the version of any data files (empire file) and halt on version mismatches.
The test game I ran with designs disappearing (#2) was all done with the same version.
What does happens when empire file created in an older version is used in an updated version of SEV?
I'm sending a link to this forum topic to Strategy First and Malfador support so they can provide some answers.
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March 16th, 2007, 02:26 PM
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General
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Join Date: Feb 2001
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Re: What are these SEV-PBW problems, and what can
Quote:
Dan_ said: I'm sending a link to this forum topic to Strategy First and Malfador support so they can provide some answers.
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It's better to send a detailed description of the problem, including a saved game which illustrates it, directly to Malfador.
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Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
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March 19th, 2007, 05:27 AM
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Private
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Re: What are these SEV-PBW problems, and what can
I've sent the savegames to Malfador.
Stretagy First's advice was to use the 1.25 patch - strange given the first line in this forum topic, and to use the spaceepires5 website.
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March 19th, 2007, 07:24 AM
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First Lieutenant
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Re: What are these SEV-PBW problems, and what can
Strategy first has nothing to do with the development.
you're just going to have to wait and hope aaron finds the problem and fixes it for the next patch.
if you wan't to speed things up, then try checking if what geo sugested is true - does it happen if you don't add your new designs to the build queue till a turn after? can you confirm that it never happend to the first or last players?
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