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  #1  
Old March 14th, 2007, 03:57 PM
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Default Re: design LA Ermor (AI)

Blood's a little moot unless you stack its land with blood-income sites. Pop loss + utter lack of early blood mages (neither Dusk Elders nor Spectators get it, IIRC)= no blood income to speak of. The Lord of Corruption spawns blood slaves, but he's only one guy and doesn't spawn THAT many.

If you wanted to ensure that a mobile pretender was unlikely to kill itself easily, the Armor of Virtue would help.

Sphinx with high Death, high Astral, full slots to avoid curse/horror mark (a Skull Mentor, a Ring of Sorcery, maybe a Spell Focus, can't remember if it gets a fourth or even a third slot).

Accompany with Bowl of the Lost for free Banes if we're being cruel.
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Old March 14th, 2007, 04:10 PM
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Default Re: design LA Ermor (AI)

I will keep Bowl of the Lost in mind for later when sites comes up (the #knownfeatures command). Good call on that one.
LA Ermor only starts with one national site that gives 15 death gems. Probably not worth replacing that but it does give 3 more slots for sites. Isnt there one that gives blood slaves? It might be national and Im not sure if national sites can be re-given

Come on Taqwus. If you could give LA-E anything as a pretender what would it be? It doesnt have to be new. It can be any player-use Ermor build.
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Old March 14th, 2007, 11:17 PM

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Default Re: design LA Ermor (AI)

Quote:
Gandalf Parker said:
I will keep Bowl of the Lost in mind for later when sites comes up (the #knownfeatures command). Good call on that one.
LA Ermor only starts with one national site that gives 15 death gems. Probably not worth replacing that but it does give 3 more slots for sites.
For challenge: two more of the 15-gem site, then a big conjuration bonus site.

Or a good money site and a site that allows recruitment of a cheap earth mage, or nature+earth mage. Then the AI will search for earth sites.

A rainbow-8 sphinx might be fun... big research, sometimes it'll cast spells the ai rarely uses.

Can these commands be used for human players too?
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Old March 14th, 2007, 11:24 PM
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Default Re: design LA Ermor (AI)

Actually yes, most of them can. Thats kindof the direction Im taking. Im creating it as a nation, and then when you start the game you would be able to select the AI setting (or human if you want).

Some of this is still experimental but but at least parts of it should work since they worked for making scenarios in Dom2
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Old March 14th, 2007, 11:38 PM

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Default Re: design LA Ermor (AI)

I would like to see a "doom" race created for all 3 ages. After some thought, for the ultimate challenge, I would like to see:

Ermor have 2 gods. 1 a stationary god with 10 dominion 10 astral, and 1 "attack god, the vampire queen, also 10 dominion, 10 death, 10 earth. I would like ermor's scales at 3 death, 3 luck, 3 turmoil, 3 production, 1 drain(for 1 mr to make it harder to banish. I would like this doom
race to reaminate less in numbers, but much higher quality troops. If possible, i would like this race to start with complete knowledge of all evocation attack spells, and all death conjuration spells.
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Old March 15th, 2007, 12:32 AM
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Default Re: design LA Ermor (AI)

Im told there is a bug with #startspell altho I havent verified it.

Changing the troops would take a mod. I can add troops to the starting setup with map commands but I cant make changes.
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Old March 15th, 2007, 12:59 AM
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Default Re: design LA Ermor (AI)

Quote:
I went with Ermor first because I wouldnt mind creatng a downloadable scenario where its a better idea for multiple human players to ally against the AI than to fight each other. It would be the only major challenge in the game.

Even worse by the way, I was going to add ally commands so that any other AIs you added to the game would automatically be allied with Ermor
Sounds like this would be a lot of fun.
I was teaching a friend of mine how to play via a pbem game and the only house rule was no direct player vs player combat until all of the ai players were defeated. Made for a very interesting game. I spent the first third of the game helping to keep him alive, and the 2nd third pummeling him with subversive spells and tributing nasty magic items to his last ai opponent.
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Old March 14th, 2007, 04:13 PM

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Default Re: design LA Ermor (AI)

i saw lord of hell spawning blood slaves too.

and dusk elders have a chance to get blood magic. but i saw it only 1 time in most games where i massed dusk elders they had only astral, water, earth, fire and air other than death. nature never maybe? and hardly ever blood

blood fountain can fit just for the fear effect and themewise. it should get auomatically blood slaves and have max blood, death and astral.

sphinx just has 1 misc slot if i remember correctly...
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Old March 14th, 2007, 04:16 PM
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Default Re: design LA Ermor (AI)

I was thinking that death Ermor with a Horror for a god would be thematic
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Old March 14th, 2007, 04:28 PM

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Default Re: design LA Ermor (AI)

doom horror perhaps?
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